Shocking Tranquilizer Dart
Shocking Tranquilizer Dart | |||||||||||||||
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A doubly potent dart full of refined Cnidaria toxin, which also shocks humans. For use in a Longneck Rifle. Can not be used with attachments. | |||||||||||||||
Weapon | |||||||||||||||
Type | Ammunition | ||||||||||||||
Ammo for | ![]() | ||||||||||||||
Item | |||||||||||||||
Weight | 0.2 | ||||||||||||||
Stack Size | 100 / 50 | ||||||||||||||
Single use | Yes | ||||||||||||||
Spoils in | 4h | ||||||||||||||
Spoils to | ![]() | ||||||||||||||
Added in | v253.0 | ||||||||||||||
Spawn Command
cheat GFI RefinedTranq 1 0 0 or cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_RefinedTranqDart.PrimalItemAmmo_RefinedTranqDart'" 1 0 0 | |||||||||||||||
Crafting | |||||||||||||||
Required level | Level 96 | ||||||||||||||
Engram Points | 30 EP | ||||||||||||||
Crafting XP | 0.2 XP | ||||||||||||||
Crafting Time | 1s | ||||||||||||||
Prerequisites | |||||||||||||||
Crafted in | ![]() ![]() | ||||||||||||||
Required Stations | ![]() ![]() | ||||||||||||||
Ingredients | |||||||||||||||
Total Base Ingredients
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The Shocking Tranquilizer Dart is a type of Torpor-raising ammunition for use in a
Longneck Rifle. It is twice as effective as the
Tranquilizer Dart.
Utility[edit | edit source]
Upon impact, the Shocking Tranquilizer Dart deals 26 base damage to the target, which increases with the quality of the rifle it is fired from. The target's torpor will increase by 1200% of the damage dealt instantaneously, as well as an additional 500% of the damage over the next 5 seconds, for a total of 442 Torpor with a 100% Longneck Rifle. It can also stop the player from moving.
Hitting the target with another dart before the first one delivers all of its torpor will stack the effect in terms of time, meaning that if you hit a target a second time while it still has 2 seconds of torpor increase, it will then have 7 seconds of torpor increase.
Ammunition | Weapon | Damage | Narcotics | Instant torpor | Over time | Total | Torpor / Narcotic |
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20 | 1 | 40 | 50 | 90 | 90 |
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27 | 1 | 54 | 67.5 | 121.5 | 121.5 |
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35 | 1 | 70 | 87.5 | 157.5 | 157.5 |
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26 | 3 | 156 | 65 | 221 | 73.7 |
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36 | 3 | 216 | 90 | 306 | 102 |
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26 | 3 | 312 | 130 | 442 | 147.3 |
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20 | 80 | 100 | 180 | ||
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27 | ? | ? | 240 | ||
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35 | 80 | 100 | 180 |
Notes[edit | edit source]
- Shocking Tranquilizer Dart spoils after 4 hours and becomes a Tranquilizer Dart.
- If a player is shot while riding a mount, they will fall off. Shooting the mount will not dismount the rider.
- Will lock you up for roughly 5 seconds if hit while wearing Riot Armor, and about 10 seconds with Flak Armor.
- Prior to patch 255.0, the recipe used Simple Rifle Ammo instead of Tranquilizer Dart.
- At Patch 257 the required Lv. was changed to 96.
- Unlike other spoiling items, the shocking tranq dart does not benefit from the 100x multiplier from the Refrigerator. It instead gets around 18x multiplier, making storing biotoxin more efficient than shocking tranq darts.
- If the player does not have any shocking darts in their inventory, unloading it from a rifle will give the player a dart with 4 hr of spoil time. Player can then move another stack of darts into their inventory to extend its spoil time.
- The one dart that is currently loaded into the longneck rifle will not expire until it is removed.
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