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Simple Pistol
Simple Pistol.png
This simple revolver trades accuracy for flexibility.
Type
Ammo used
Melee damage
10
Ranged damage
100
Rate of fire
2.1 RPS
Magazine size
6
Reload time
3.33 seconds
DPS
97 / 210
Supported
attachments
Weight
5.0
Durability
60.0 (-0.2 per use)
Single use
No
Found in Supply Crate
Purple
Spawn Command
cheat giveitemnum 1 1 0 0
or
cheat gfi WeaponGun 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 0 0
Required level
Engram Points
15 EP
Crafting XP
100.8 XP
Prerequisites
Required stations

Overview[]

The Simple Pistol is the first gun that you can gain access to, unlockable at level 34. Though boasting less damage per shot than a charged bow-shot, it can fire 6 shots before having to be reloaded. This enables one, with some preparation, to quickly dispatch weak mid-range opponents. Notably effective versus players unless they possess heavier armor.

Durability is consumed at 0.2 per shot. The engram pistol has 60 durability therefore it can shoot 300 shots before needing repaired. The Simple Pistol deals 30,000 ranged damage per 300 shots, and 600 ranged damage per magazine.

Notes/Trivia[]

  • The in-game model is heavily based on the Colt 1836 Paterson 5 shot revolver, as noted by the handle, folding trigger, and lack of trigger guard. It also shares some similarities to the Colt 1851 Navy Revolver, as indicated by it being a 6 shot revolver instead of only 5 shot, and having a loading lever, which Paterson's originally lacked, though many were fitted with them later on. It is missing the distinctive rear sight notch in its hammer that actual Colt's have to aid in aiming as well. In game, it loads unlike any real-world open-top revolver - in game, the loading lever allows the cylinder to be removed, while in real life, the gun must be disassembled in order to remove the cylinder.
  • During the height of the day, reflections from the hammer may blind you. Dyeing the Pistol a dark color like Black or Slate will solve this.
  • Currently on Xbox, having a Laser Attachment on the gun and active the player cannot hear the gun when fired, as if the gun had a Silencer; the same problem happens on PC when having a Flashlight Attachment on the gun.
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