ARK: Survival Evolved Wiki
ARK: Survival Evolved Wiki

Summoner image.pngSummoner image.png
Summoner image.png
Steam.svg 329.5
Jun 3, 2021
Xbox One.svg 928.4
Jun 3, 2021
PS.svg 689.4
Jun 3, 2021

Epic Games.svg 329.5
Jun 3, 2021
Stadia.svg 678.15
Sep 1, 2021
Spawn Command
cheat summon Summoner_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/Summoner_Character_BP.Summoner_Character_BP'" 500 0 0 35
Variant Macro-Summoner
cheat summon Summoner_Character_BP_CorruptedMaze_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Maze/CorruptedZone/Dinos/Summoner_Character_BP_CorruptedMaze.Summoner_Character_BP_CorruptedMaze'" 500 0 0 35
XP for kill
8 XP

Common             Rare
  Untameable   Cave

The Summoner is a Creature in Genesis: Part 2.

Basic Info[]


Okay, that thing's not creepy at all...
It's like some kind of awful squid-jellyfish mashup.
How can it be flying around?
And why does it have a bright spotlight in the middle there?
Ew, zero stars -- no thanks!


The Summoner patrols the Rockwell's Innards Biome. They are extremely aggressive when its attention is roused, first teleporting in front of the aggravated survivor with a large scream.

Macro-Summoner (Choose Your Own Adventure boss)[]

The Macro-Summoner is a boss in the 20x20px Choose Your Own Adventure (Genesis: Part 2) mission, physically towering other Summoners in size, shielded from all damage.

It is accompanied by two other Summoners that can be either green, pink, blue, or yellow. Stepping on a panel of a matching color drops the shields of the respective Summoner. Killing both guards drop the shields of the Macro-Summoner allowing you to kill it for a short time frame, restarting the mini-game once they're back up.


Color Scheme and Regions[]

This section displays the Summoner's natural colors and regions. For demonstration, the regions below are colored red over an albino Summoner. The colored squares shown underneath each region's description are the colors that the Summoner will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Summoner's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Summoner's "accents" magenta.

No image available.svg
Region 0:
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Region 1:
No image available.svg
Region 2:
No image available.svg
Region 3:
No image available.svg
Region 4:
No image available.svg
Region 5:
Inner petals


Base Stats and Growth[]

Attribute Base Value Level Increase
Health 850 +170
Stamina 100 +10
Oxygen 150 +15
Food 100 +10
Weight 100 +2
Melee Damage 0 +0
Movement Speed 100% N/A
Torpidity 100 +6
Base Speed Sprinting Speed
Wild Wild
Walking 600

Swimming 300

Flying 425

  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]


The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


This section describes how to fight against the Summoner.


Summoners float around, patrolling the inhospitable Rockwell’s innards biome, they fly half-open so that they produce a spotlight. Whenever a survivor is daring enough to go into the searchlight the summoner will enter attack mode. When in ‘attack mode’ the summoner will fire projectiles at the target BUT while doing so it will be completely invulnerable. Sometimes the summoner fires a globular projectile onto the ground. This projectile summons a set of fleshy creatures that fight alongside the summoner. The summoned creatures vary from Brontosaurus to Purlovia.

Commonly after using an attack or after a set period of time, the Summoner drops its shield and becomes vulnerable. The shield will either reactivate over time or once a damage threshold of 25% is met. This means it will always activate its shield at 75%, 50%, and 25% health. These damage thresholds can't be bypassed, meaning that a low-level Summoner can take as long to kill as a high-level Summoner.

Whenever Mutagen (Genesis: Part 2) is picked up in the biome, 2 max-level summoners are spawned to attack the culprit.


It's highly advised to avoid them at all costs. If you are caught in a Summoner's spotlight the best thing you can do is run but be prepared to take on the summoner’s creatures. Shooting their summoning projectile before it lands can prevent their summons from spawning. If you have long-range weapons available, you can fight it off, but since it takes a while due to its shielding mechanics, it's ill-advised unless you're miraculously able to handle all of the other hostiles in the area.


It’s advised to take a high end fire arm like a Pump-action shotgun or Tek rifle to deal with the summoned creatures


While the Summoner's attack projectile can be dodged (but still hurt if it hits), the biggest danger lies with the creatures it summons with. The projectile cannot be intercepted (it seems it can be shot down with certain weapons though?), and spawns several creature upon impact after a few second, ranging from almost every creature, and including dangerous creatures such as Basilisk. All summoned creatures retain their abilities (like Bloodstalker's grappling hook at hostile targets), making it more difficult to deal with.

Adding Macrophage, the random aggressive Tentacles that appears at ground, and R-Reaper King to the list of roaming creatures makes fighting Summoner even more dangerous due to their debilitating effect (Macrophage deny all run and Tek super speed from Tek Leggings if they get too close).


Summoner's shield drops every now and then, making it vulnerable to being attacked. Killing the Summoner also kills off every creature that was summoned by that specific Summoner. Outside of its summons, the Summoner's damage output is not that high.

They also do not have the shield when patrolling. Striking the Summoner before it spots you will reduce shield drop phases by one.



  • It has a similar design to the Sentinels of the Matrix film series, gigantic robots tasked to search and destroy humans.
  • In the Genesis: Part 2 Teaser Trailer, the Summoners are teased alongside a similar yet smaller Creature called the Macrophage, that can be seen within the Genesis: Part 2 key-art.
  • The Summoner has two "modes":
    • Attack: when the Summoner is completely open
    • Search: when the Summoner is partly opened and projecting a spotlight
  • The Summoner's shields periodically lower, allowing the player to attack them.
  • The "Egg Projectile" of mission summoners works different:
    • In the STA gauntlet it will explode
    • In The maze normal summoner projectile will spawn tentacles
    • In the maze macro-summoner projectile will spawn summoners
    • In the Rockwell battle it will explode healing tentacles and damaging creatures around. It will also spawn corrupted avatars.
  • Summoners can spot survivors with EnemyInvisible console command set to true, but cannot enter Attack mode though.


  • The Summoner is another Creature designed by Rockwell to exist on the Genesis Ship.
  • HLN-A speculates that they are part of Rockwell’s immune system, some sort of over grown Lymphocyte.