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In-Game Hit-Speed Testing: Megatherium

Timing 10 hits from the start of the first hit to the start of the 11th hit then dividing by 10

Hit Speed

  • Main attack: 0.9 Seconds Per Hit
    • Hits per second = 1.1
  • Secondary attack: 1.4 Seconds Per Hit
    • Hits per second = 0.7

DPS

Base damage is 32

  • Main attack: 32 * 1.1 = 35.6 DPS
  • Secondary attack: 49 * 0.7 = 34.3 DPS
Note: the secondary attack likely harvests more resources due to its strength. Also, it is a 360-degree AoE with higher knockback. I consider it a tactical strike.

--Jagid3 (talk) 13:42, 25 September 2019 (UTC)

In-Game Hit-Speed Testing: Thylacoleo

Timing 10 hits from the start of the first hit to the start of the 11th hit then dividing by 10

Hit Speed

  • 0.9 Seconds Per Hit
    • Hits per second = 1.1

DPS

Base damage is 40

Main attack: 40 * 1.1 = 44.4 DPS

--Jagid3 (talk) 13:47, 25 September 2019 (UTC)

In-Game Hit-Speed Testing: Spino

Timing 10 hits from the start of the first hit to the start of the 11th hit then dividing by 10

Hit Speed

  • Claw attack: 0.85 Seconds Per Hit
    • Hits per second = 1.18
  • Bite attack: 0.85 Seconds Per Hit
    • Hits per second = 1.18

DPS

Base damages are 40 and 60 (see "attack values" under Base Stats and Growth section.)

  • Main attack: 40 * 1.18 = 47.2 DPS
  • Secondary attack: 60 * 1.18 = 70.8 DPS

Aberrant DPS

  • Main attack: 42.4 * 1.18 = 50 DPS
  • Secondary attack: 63.6 * 1.18 = 75 DPS

For reference: one of my aberrant spinos has a melee stat of 413.3%. So the DPS of his claw attack would be 75 * 4.133 = 310. If my dude has a Sword with 200% melee it would hit for 180 DPH. If he has a personal melee damage stat of 170% that means he gets 306 DPH. Swords get 1.9 HPS so his DPS should be 581. So that means a tanky animal that allows for rider wielding would allow me more DPS. But the sword has zero knockback and a much shorter range, so in many cases it would be a tactical liability to use this method to increase DPS.

Note: the claw attack likely harvests more resources due to its strength. Also, it has higher knockback, slower movement speed and the ability to pivot in place. It is a good brawling stance while the bite attack is a better chasing stance.
Also note: aberrant creatures have a 6% increase in damage, per the Aberrant Creatures page.

--Jagid3 (talk) 16:19, 4 October 2019 (UTC)

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