In-Game Hit-Speed Testing: Megatherium
Timing 10 hits from the start of the first hit to the start of the 11th hit then dividing by 10
Hit Speed
- Main attack: 0.9 Seconds Per Hit
- Hits per second = 1.1
- Secondary attack: 1.4 Seconds Per Hit
- Hits per second = 0.7
DPS
Base damage is 32
- Main attack: 32 * 1.1 = 35.6 DPS
- Secondary attack: 49 * 0.7 = 34.3 DPS
Note: the secondary attack likely harvests more resources due to its strength. Also, it is a 360-degree AoE with higher knockback. I consider it a tactical strike.
--Jagid3 (talk) 13:42, 25 September 2019 (UTC)
In-Game Hit-Speed Testing: Thylacoleo
Timing 10 hits from the start of the first hit to the start of the 11th hit then dividing by 10
Hit Speed
- 0.9 Seconds Per Hit
- Hits per second = 1.1
DPS
Base damage is 40
Main attack: 40 * 1.1 = 44.4 DPS
--Jagid3 (talk) 13:47, 25 September 2019 (UTC)
In-Game Hit-Speed Testing: Spino
Timing 10 hits from the start of the first hit to the start of the 11th hit then dividing by 10
Hit Speed
- Claw attack: 0.85 Seconds Per Hit
- Hits per second = 1.18
- Bite attack: 0.85 Seconds Per Hit
- Hits per second = 1.18
DPS
Base damages are 40 and 60 (see "attack values" under Base Stats and Growth section.)
- Main attack: 40 * 1.18 = 47.2 DPS
- Secondary attack: 60 * 1.18 = 70.8 DPS
Aberrant DPS
- Main attack: 42.4 * 1.18 = 50 DPS
- Secondary attack: 63.6 * 1.18 = 75 DPS
For reference: one of my aberrant spinos has a melee stat of 413.3%. So the DPS of his claw attack would be 75 * 4.133 = 310. If my dude has a Sword with 200% melee it would hit for 180 DPH. If he has a personal melee damage stat of 170% that means he gets 306 DPH. Swords get 1.9 HPS so his DPS should be 581. So that means a tanky animal that allows for rider wielding would allow me more DPS. But the sword has zero knockback and a much shorter range, so in many cases it would be a tactical liability to use this method to increase DPS.
Note: the claw attack likely harvests more resources due to its strength. Also, it has higher knockback, slower movement speed and the ability to pivot in place. It is a good brawling stance while the bite attack is a better chasing stance.
Also note: aberrant creatures have a 6% increase in damage, per the Aberrant Creatures page.
--Jagid3 (talk) 16:19, 4 October 2019 (UTC)