Tek Sensor (Genesis: Part 1)

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Steam.svg Xbox One.svg PS.svg Epic Games.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Genesis Part 1 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 1
Tek Sensor
Tek Sensor (Genesis Part 1).png
An advanced detection and activation system used to automate nearby devices and structures. Requires Tek Generator power.
Type Structure
Health 3,000
Decay Time 20d
Weight 4
Stack Size 1
Added in v306.41
Spawn Command
cheat GFI TekAlarm 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/Structures/TekAlarm/PrimalItemStructure_TekAlarm.PrimalItemStructure_TekAlarm'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/Genesis/Structures/TekAlarm/PrimalItemStructure_TekAlarm.PrimalItemStructure_TekAlarm'"
Crafting XP 200 XP
Crafting Time 5s
Crafted in Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge

The Tek Sensor is a Structure in the Expansion Pack Genesis: Part 1.

Overview[edit | edit source]

The Tek Sensor can be used to detect Survivors and Creatures in a certain radius and activate pin-coded Structures.

Moeder must be defeated on Gamma difficulty to obtain the Tekgram.

Utility[edit | edit source]

Taming Pen Component: Utilizing the property that the Tek Sensor can activate pin-coded Structures can make it a beneficial addition to making a taming pen, since it can automatically activate or deactivate Structures, removing the risk of closing a Gate yourself.

Changelog[edit | edit source]

Patch Changes
309.4 Fixed a rare case where the Mining Drill could damage the Tek Sensor

Gallery[edit | edit source]