Tek Turret

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Tek Turret
Tek Turret.png
Requires Tek Generator power. Consumes Element Shards while firing. Has a variety of smart-targeting configuration options.
Type Tek
Ammo used Element Shard
Ranged damage 500
Explosive damage 400
Health 4,500
Item slots 5
Decay Time 20d
Weight 4.0
Stack Size 1
Added in v257.0
Spawn Command
cheat GFI TurretTek 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretTek.PrimalItemStructure_TurretTek'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretTek.PrimalItemStructure_TurretTek'"
Crafting XP 464 XP
Crafting Time 5s
Crafted in Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge

The Tek Turret is a fully automatic turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, but does not target explosives such as Rocket Propelled Grenades, Grenades and Tek Grenades. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline.

This turret uses Element Shard as ammo. The Tek Turret requires electricity from a Tek Generator to run. It is an upgraded version of the Auto Turret.

Overview[edit | edit source]

Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. The Tek Turret can also be set to exclude which dinosaurs you do not want it to shoot at.

Settings[edit | edit source]

Range[edit | edit source]

The Tek Turret has multiple range settings, which correspond to the following distances:

  • Low: 20 meters (approx. 6 foundations)
  • Medium: 53 meters (approx. 14 foundations)
  • High: 81 meters (approx. 20 foundations)

Targeting[edit | edit source]

There are six targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)

  • All Targets: Attacks players, tamed creatures, and wild creatures.
  • Players & Mounted Creatures: Attacks players and creatures mounted by a player.
  • Players & Tamed Creatures: Attacks players and tamed creatures.
  • Only Players: Attacks only players.
  • Only Wild: Attacks wild creatures.
  • Only Tamed Creatures: Attacks tamed creatures.

Alarm[edit | edit source]

The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.

  • 4 Second Warning
  • 2 Second Warning
  • No Warning (default)

Note: The warning doesn't delay the projectiles shot.

Exclusion/Inclusion Targeting Settings[edit | edit source]

Tek turrets are special compared to any other turret, they have the option to select which dinosaurs/animals the turret will shoot at. If the turret is set to exclusion mode, whatever creature(s) you put in the exclusion list will NOT be shot at by the tek turret. If the turret is set to inclusion mode, whatever creature(s) you put in the list will be the ONLY creature(s) the tek turret will shoot at.

Level Targeting Settings[edit | edit source]

Similar to the exclusion/inclusion targeting settings, the tek turret can also be set to shoot at a specific level category (ex: it can be set to shoot at only creatures between levels 50 and 100).

Damage Multipliers[edit | edit source]

  • As of patch 231.4, turrets do 2.2x damage vs. all dinos.

There is no longer any separate multiplier for flying dinos.

Engram[edit | edit source]

The Tek Engram is unlocked by killing the Broodmother on alpha difficulty.

Placement Restrictions[edit | edit source]

As of 242.0, the Tek Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer platform saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.

There is also a limit of 100 turrets that can be placed within a 10000 UE-unit (~33.3 foundations) radius. This applies to the combined total of all Auto Turrets, Heavy Auto Turrets, Tek Turrets, and Plant Species X. This number can be raised in server settings. This check is done on a turret by turret basis, so different numbers will show up depending on how far away turrets are from each other.If a limit is exceded,turrets will still shot but wont be able to be replaced if removed or destroyed.Start your turret defense from the middle,then go on each side and expand. The turrets in the middle will be at 160/100 and the outer ones around 100/100-110/100.

Notes[edit | edit source]

  • The Tek Saddles were patched to have a lower range to damage structures. Previously all Tek Saddles could destroy Tek Turrets from a safe distance.
  • As of 312.65 Tek Turrets consume two Element Shards per shot.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush, or Spray Painter pages.

Tek Turret PaintRegion1.jpg

Region 1:
Cannon and Upper-Half

Tek Turret PaintRegion2.jpg

Region 2:

Tek Turret PaintRegion3.jpg

Region 3:

X mark.svg

Region 4 is not used
for this Object.

Tek Turret PaintRegion5.jpg

Region 5:
Hexagon Patterning

Tek Turret PaintRegion6.jpg

Region 6: