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Steam.svg 311.74
Jun 11, 2020
Xbox One.svg 799.15
Jun 11, 2020
PS.svg 548.15
Jun 11, 2020


Epic Games.svg 311.74
Jun 11, 2020
Stadia.svg 678.15
Sep 1, 2021
Spawn Command
cheat summon Tropeognathus_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Tropeognathus/Tropeognathus_Character_BP.Tropeognathus_Character_BP'" 500 0 0 35
Variant Tropeognathus (Gauntlet2)
cheat summon Tropeognathus_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Tropeognathus_Character_BP_STA.Tropeognathus_Character_BP_STA'" 500 0 0 35
29 - 32 °C / 84 - 90 °F
  Egg Incubator: 31 °C / 88 °F
Incubation Time
1h 39m 59.52s
Baby Time
5h 26m 47.843s
Juvenile Time
21h 47m 11.372s
Adolescent Time
1d 3h 13m 59.216s
Total Maturation Time
2d 6h 27m 58.431s
Breeding Interval
18h - 2d
Habitat

Common             Rare
  Untameable   Cave

The Tropeognathus (Troh-pee-og-na-thus) is a Creature in ARK: Survival Evolved's Expansion Map Crystal Isles.

Basic Info[]

Dossier[]

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Tropeognathus mesembrinus

Time

Cretaceous

Diet

Piscivore

Temperament

Neutral

Wild

Up close, Tropeognathus mesembrinus is easily recognized by the keeled crests on its snout, but with wingspans of up to twenty-seven feet, you’re sure to spot it before then. These large wings are not only ideal for catching air currents over its ocean hunting grounds, but they also let Tropeognathus draft off of other flying creatures by flying behind them. While not the fastest flyer on the Isles, when combined with its remarkable stamina, this makes Tropeognathus well suited for long distance flight. Because it’s on the wing so much, Tropeognathus is best snared by those riding another flier. I've noticed the more clever tribespeople using chain bolas to capture them while airborne.

Domesticated

Once tamed, Tropeognathus has proven quite useful to the people of the Isles beyond mere transportation. For example, its toothed beak can grind down many common goods to their base components, which is a great way to recycle items and gear! Well, so long as you have a rag handy to wipe off the spit... That bite is punishing enough to crack armor and grind through it over time, and Tropeognathus can blow away flora and fauna alike with a gust from its wings. Air-to-air combat is where this creature really shines, though. And with the right tools, some survivors have managed to fit them with a saddle-mounted flak cannon and jet engine for maximum lethality. Trust me, you haven't lived until you've ridden a jet-powered pterosaur into a dogfight. Saddle one up and see for yourself - you can be my wingman anytime!

Behavior[]

Tropeognathus does not show any signs of aggression towards anyone and anything that comes near it, especially when it lands. However, once it gets hit by anything, including   Chain Bola, it will become aggressive towards the said individual. Nearby Tropeognathus will target after anything that attacked it as well.

Appearance[]

The Tropeognathus size-wise is bigger than a   Pteranodon but smaller than a   Tapejara, although its wingspan is on par with that of the   Quetzal.

Its wings are covered in a striped pattern that ends at the body.

What defines this Pterosaur is its circle-shaped construct on the end of its elongated jaw, said jaw also has sharp jagged teeth.

Color Scheme and Regions[]

This section displays the Tropeognathus's natural colors and regions. For demonstration, the regions below are colored red over an albino Tropeognathus. The colored squares shown underneath each region's description are the colors that the Tropeognathus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Tropeognathus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Tropeognathus's "main" magenta.

Tropeognathus PaintRegion0.png
Region 0:
Main
14
19
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32
39
44
46
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49
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51
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53
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59
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71
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Tropeognathus PaintRegion1.png
Region 1:
Wing Stripes Bottom
8
19
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32
33
39
42
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48
51
52
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58
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Tropeognathus PaintRegion2.png
Region 2:
Beak Stripes
6
7
10
11
19
21
44
50
51
53
54
59
66
67
72
74
76
77
84
88
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95
Tropeognathus PaintRegion3.png
Region 3:
Fur
32
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38
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42
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48
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51
52
56
62
64
71
77
82
Tropeognathus PaintRegion4.png
Region 4:
Belly Light
8
11
12
19
21
23
25
28
30
32
37
38
39
42
43
47
50
55
64
66
Tropeognathus PaintRegion5.png
Region 5:
Top Stripes
8
19
21
23
25
28
30
32
33
39
42
43
45
46
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51
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66
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76

Drops[]

Base Stats and Growth[]

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
  Health 360 +72 +4.86% 0.07
  Stamina 250 +12.5 +5%
  Oxygen 150 +15 +10%
  Food 1600 +160 +10% 15%
  Weight 340 +6.8 +4%
  Melee Damage 18 +0.9 +1.7% 7% 17.6%
  Movement Speed 100% N/A +0% 36.5%
  Torpidity 450 +27 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 245 735 1003.275 539 245 334.425 -6
Swimming 300 900 1228.5 N/A N/A N/A -0.325
Flying 700 2100 2866.5 1540 700 955.5 -0.325
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 200
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 18
Bite II Stamina Cost Attack Range Description
Base Minimum Activation
40 200
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 18

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Tropeognathus

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat[]

This section describes how to fight against the Tropeognathus.

General[]

Tropeognathus generally remains passive even if the survivor gets near them. Tropeognathus becomes aggressive if attacked.

Strategy[]

The advised strategy for fighting the tropeognathus in the wild is to utilise one of the wyvern variants and their ability to use ranged 'special attacks'. This is due to their high damage and speed, allowing it to kill the tropeognathus quickly and efficiently.

Additionally one may follow the same methods for taming: Immobilize the Tropeognathus using   Chain Bolas from a   Ballista Turret via a Platform Saddle, preferably on a   Quetzal though a   Bronto or   Paracer may suffice if the Tropeognathus is found flying low enough or on the ground. Once immobilized, dismount and shoot from the platform saddle. This is not recommended for high level Tropeognathus’, the bola will likely not last long enough to kill them.

If one has a TEK Hover Skiff, the tractor beam allows for immobilizing and bolting it.

Weaponry[]

Almost all modernized long-range weaponry will do the trick while fighting against this creature, so long as you stay far away from its armor-crushing jaws.

Dangers[]

Its jaw is large enough to break through armor easily. Additionally, they can pull you off a mount and fly high enough to cause a freed survivor to take high amounts of fall damage.

Weakness[]

While they are very slow compared to other flyers (without saddle + pilot), they don't have much health, making them easy to kill with weapons like the   Longneck Rifle.

Taming[]

For general information about domesticating a wild creature see Taming.

Taming Food[]

Ingredients for   Exceptional Kibble: 1 ×   Extra Large Egg, 5 ×   Fiber, 1 ×   Focal Chili, 10 ×   Mejoberry, 1 ×   Rare Flower, 1 ×   Water

Passive Tame Strategy[]

Tropeognathus is tamed non-violently, rather than through the use of tranquilizers. However, in order to trigger a way of feeding the creature, it has to be held in position with a   Chain Bola. Since it does not attack until it has been provoked the first time, chaining it down in bola will turn it aggressive against the individual. While its possible to use a   Bola on a Tropeognathus to stop it from flying towards, taming it is impossible as the taming bar will show as "Try the   Chain Bola..." while it is entangled with it.

One of the few ways is to set a trap structure with the   Ballista Turret in another end with the   Chain Bola, and pull it over towards the trap area.

Hunger Drain Method[]

One of the few strategy to tame a Tropeognathus with high efficiency is to severely wound it while its entangled in a   Bola (without killing it). Due to Tropeognathus' very slow food drop rate, this is one of the best way to drain its food faster as it is constantly used to regenerate lost health, allowing feeding to be sooner than later.

It is best advised that taming isn't already in progress if this method is to be used, as taming efficiency drop drastically due to damage factors if its in the process of taming.

Utility[]

The Tropeognathus has several utilities that makes it a valuable addition to any tribe's arsenal. It can act as a portable   Industrial Grinder; when grind-able products are placed inside, there is an option to grind them down below "Show Ancestry" when selected, albeit at a slower pace than the grinder itself (bugged on console version). Secondly, the   Tropeognathus Saddle has two functions once equipped: providing a   Gasoline fueled jet-boost, and a gun turret that takes   Grenade as ammunition. With similar maneuverability while not being boosted by its jet, it can be viewed as a replacement for the   Tapejara, but with all things considered, the   Tapejara does what a non-boosting Tropeognathus does at a much better capacity. Only while saddled can the Tropeognathus out-compete a Tapejara in terms of speed, but at the cost of the Tapejara's maneuverability. Likewise, the Tropeognathus is far more difficult to tame, and far less available in number than the   Tapejara.

Controls[]

  • Unsaddled: Without the saddle equipped, the Tropeognathus handles almost identically to a   Tapejara, with a few exceptions; it only has one flight speed, and cannot enter a sprint mode while airborne as the Tapejara can (it technically can, but it goes no faster, and   Stamina drains more rapidly), nor can it latch onto vertical surfaces. While the Tropeognathus can move in all directions as the   Tapejara can, it is unable to ascend or descend quickly with a single button press like the   Tapejara; instead having to be manually guided by the movement controls as it faces that direction. Without its saddle, the Tropeognathus is generally a lower-quality Tapejara, however, it can still be ridden without the saddle, and is still capable of doing one thing the Tapejara cannot, both while the saddle is equipped or unequipped: double-tapping the jump button will result in a wing-beat that will blow back many opponents, forcing them away from the Tropeognathus. Unlike the   Wyvern's similar ability, however, the Tropeo can use its own both while grounded and while airborne, albeit confined by a brief cool-down period before it can be used again; which is active and can be seen while air flows around its wings. Finally, the Tropeo is able to pick up various   small creatures and survivors using the same button as the Tapejara does, however; the means of doing so is dependent on whether or not the jet boost is active. With or without the saddle equipped, provided the jet boost is not active, merely tapping the grab button will result in the Tropeo picking up the target in its beak.
  • Saddled: Once the saddle is equipped, the Tropeognathus' true potential is realized, though in order to use it properly,   Gasoline must first be placed into the Tropeo's inventory for the jet to work, and   Grenade for the gun turret, respectively. With the jet propulsion active and boosted, the Tropeognathus claims its spot as the fastest flyer in all the ARKs, able to outpace even a Crystal Wyvern (gliders, divers, and boosters such as the   Rock Drake,   Griffin,   Snow Owl and   Managarmr can technically go faster, but their speed is reliant on height and a downward course, allowing the Tropeo, in most cases, to still outpace them).
    • Jet: While unsaddled or with the jet inactive, the Tropeognathus flies comparatively to a   Tapejara, but once the jet is on, its movement is more comparable to a plane than the helicopter-like maneuvering of the Tapejara. To activate the jet propulsion, you must tap the Melee/Pistol Whip button (ctrl on PC, Right Stick on console), tapping it again will turn off the jet. Pressing the Crouch button while the jet is active will result in an Immelmann turn, which is very useful for dodging and putting distance between most opponents. While active, the jet has two speeds; a cruise and a boost mode, which is toggled via the Sprint button. For PC only, holding the Move Forward button while in cruise speed will result in a slight increase in velocity. While near to other flyers (wild, tamed, friendly or hostile), the Tropeognathus is able to gain a drafting buff which allows it to fly even more quickly; available when a soft hissing noise is heard on the screen, and a wing icon with green arrows is seen. To activate the drafting buff, all you have to do is hold down the Jump button, and keep it held. The rate of gas consumption is determined by whether the Tropeo is in cruise or boost mode; with consumption rates lower in cruise, and higher in boost. Drafting in either mode will result in a higher drain rate, which is again lower in cruise, and higher in boost, with the draft in cruise speed draining less gasoline than the boost, but it goes at roughly the same speed as non-drafting boost mode. Diving straight downwards while boosting, oddly, gives the same speed as leveled flight in boost mode, but results in a higher rate of gas consumption. In order to pick up   small creatures and survivors while the jet is turned on, the Prone button must be pressed moments before reaching the dino/survivor in order to be successful.
    • Gun Turret: The gun turret only works with the following conditions met; the jet propulsion has to be active, and   Grenade need to be loaded into the Tropeo's inventory. Only standard   Grenade made at a   Smithy will work, the gun turret does not take any other ammunition. To fire, simply press the grab button, the same button that works to pick up creatures and survivors on most other flyers (holding the grab button will not result in a shot from the grenade launcher, but instead the Tropeo using its beak to pick something up, functioning the same as when the grab button is tapped without the jet propulsion active). The damage dealt by the   Grenade launched from the turret is dependent not on the rider's or the Tropeo's melee damage, but instead on the saddle quality: with higher qualities dealing higher damage. The damage is likewise multiplied by how closely the   Grenade explodes next to a target; with splash damage being minimal, and direct hits being extremely punishing: meaning taking the time to line up the perfect shot is both worth it in damage output, and in conserving ammunition. Along with opponents, the gun turret is capable of damaging structures up to Stone in quality. It can even knock down trees and shatter rocks, though this is ill-advised as it is very cost-ineffective; with the ammo being better to conserve for enemies and structures.

Roles[]

  • Aerial Combatant: Saddled up with fuel and grenades in its inventory, the Tropeognathus is a force to be reckoned with in the skies above any ARK. If   Tapejara are best compared to helicopter gunships, then the Tropeognathus is the fighter jet; able to apply hit-and-run or dodge tactics in both air-to-air and air-to-ground combat situations, it makes for a fearsome opponent, but it does have a few weaknesses to consider. Where the Tropeognathus possesses both speed and maneuverability, it is lacking in one vital area: defense. Its saddle provides more punishing damage from its grenade launcher the higher the quality is, but only ever provides a damage resistance of 25 points; leaving it very vulnerable to other heavy-hitters.
    • Dogfighter: In aerial combat between other flyers, the Tropeognathus' skills are best used against unarmored, lightly armored, or low-health opponents that it can outmaneuver with its speed and agility while its jet propulsion is active. Provided it has the   Stamina to maintain flight; its drafting ability is without equal in regards to speed, and it can easily run down the fastest of opponents that are trying to flee from the fight; even other Tropeognathus, if they have nothing to draft off of. Without its jet propulsion however: it's a sitting duck waiting to be slaughtered, so be very mindful of your mount's   Stamina and your fuel reserves while engaged in combat. With higher saddle qualities, the damage dealt by its grenade launcher allows it to tackle stronger or more difficult opponents, depending on the skill of the pilot. For this role, since the Tropeognathis is poorly armored, level points should be prioritized on   Health to survive what hits it takes,   Stamina to keep it airborne, and the necessary   Weight to carry the rider, fuel, and ammunition in that order.
      • Low-Risk Opponents: If it can manage to land a hit, its grenade launcher is devastating against   Pteranodon,   Lymantria, and   Pelagornis. Slow, moderately large, and less maneuverable,   Argentavis can make for easy targets, but a large health pool and saddle armor can make them time-consuming to kill, and if it has additional riders clasped in its beak and talons with ranged weaponry, it can be dangerous for less-experienced pilots. The challenge posed by   Griffin varies, but they are less maneuverable than the Tropeo, can only have one extra armed rider, and possess no armor. Swarms of   Dimorphodon can make for easy targets, with their slow speed, but are best left alone as a nuisance, especially if they disperse.
      • Medium-Risk Opponents: Able to swing either way,   Tapejara can vary widely in threat level; from minor, to extremely dangerous. Single-rider   Tapejara pose very little problem, but the risk increases considerably if it is outfitted with a Tek Saddle, and/or two other riders with heavy hitting weaponry, such as Rocket Launchers with Homing Missiles; this is coupled with a speedier maneuverability than an un-boosted Tropeo: be very careful to assess the threat risk of individual   Tapejara, and proceed with caution.   Wyvern are extremely dangerous if they can manage to get a hit in, especially with their breath attack, but without any saddle armor and a very wide turning radius; the risk is lower than it might appear. With careful distancing and well-placed shots,   Wyvern can be felled by a skilled Tropeognathus pilot with plenty of ammo, though the difficulty increases if you're facing   Crystal Wyvern, as they are slightly smaller targets, faster, and have a sharper turning radius than their larger cousins. With a very high   Health pool and a platform saddle,   Quetzal are best avoided, but that doesn't mean they can't be disabled. While it can be risky to approach one with multiple riders sporting ranged weaponry; the Tropeognathus can make aerial combat a living hell for the riders if it can survive getting close. On an open saddle with no blocks; the wing burst can be used to sweep riders off the Quetz's platform, and the grenade launcher can be used to clear-kill them if it has an opening to fire into. Once the riders are taken care of; disengage with the   Quetzal, as the cost to kill it is likely not worth the resources.
      • High-Risk Opponents: With its napalm burst that burns opponents, brings it up to a similar speed, and makes it a tricky target to hit;   Phoenix are best avoided. Likewise, dogfights with other Tropeognathis, while fun, can be very time-consuming and costly in gas and ammo; engage at your own discretion.   Snow Owl themselves are not much of a risk while airborne, unless they manage to ground your Tropeognathus with a lucky freeze. The real danger comes when you run low on   Health or   Stamina; as attempting to land and recover while an   Owl is near is risky business. If you are noticed by a   Snow Owl rider and they give pursuit, then trying to hide in thick tree-cover is a fruitless endeavor; their heat-vision will allow them to pick you out, and finish you off while you're grounded.   Rock Drake present both different and similar risks; with their ability to camouflage, leap and glide at high speeds, they are opponents that are best to avoid while you focus on something more feasible to fight, as targeting them in the first place can be difficult in the extreme, while the same can be said of yourself to a   Rock Drake. The real risk, just as with the   Owl, comes when you need to leave the fight and recover. With its camouflage, provided it has the proper height to jump from to give it the speed it needs to pursue; it can easily chase down a fleeing Tropeognathus without you even noticing: taking the opportunity to kill you while you're grounded or follow you back to base.   Managarmr present what may be the highest threat-risk to a Tropeognathis among airborne opponents; fast with a decent health-pool, and able to do quick burst-dodges in any direction, the   Managarmr is already a difficult opponent to hit, despite its size. What makes the   Managarmr so dangerous is its ice breath; able to be precisely aimed, it is capable of knocking a Tropeognathus out of the sky, leaving it vulnerable to both itself, and whatever ground-based threats may be present: avoid if possible, best opportunity to counter-attack is when the Managarmr is recovering from its high stamina requirements.
    • Bomber: Much like a military drone loaded with missiles, with its speed and an ability to damage Stone-tier structures or lower with its grenade launcher; the Tropeognathus can make an effective first-strike force in a raid on an enemy base. Best to employ a hit-and-run tactic in this role; the Tropeognathus can pepper the battlefield in grenade fire to weaken stronger structures or destroy weaker ones, and wound or kill various ground-based opponents. If acting in a group, with a leader to coordinate the attack among other Tropey riders; the   Grenade fire can be concentrated into a deadly and effective barrage on a singular target to disable it (tactical targets such as turrets, generators, wind turbines, or gates) or a wide area to scatter the damage and hit as many targets at once as possible. The Tropey's speed is enough to counter   Plant Species X on most occasions, but it is a good idea to still be wary of them. Danger presents itself in the form of automated defense turrets, which can pose a serious issue, but once more; speed can help get you out of range, hopefully before serious damage occurs. The most dangerous risk for Tropeognathus riders performing the Bomber role presents itself in the form of the   Velonasaur; which can easily ground and finish off a Tropeognathus if it manages to get just one shot in: avoid at all costs.
    • Bomber Escort: Rather than taking the role of the bomber themselves, Tropeognathus can make for excellent armed guards to to an even bigger bomber, the   Astrocetus; able to provide the warship of a whale with cover fire in the air and support fire against ground-based targets. With their strengths and weaknesses complimenting each other well; the Astrocetus with its relatively low speed (while not warping) but high health and armor, the Tropeognathus with its fearsome velocity yet low defenses, with both sporting some impressive artillery: it can make for some very fitting team dynamics. While out of combat in the Escort role, keep the jet turned off to conserve stamina and fuel, and stay close to the   Astrocetus (an excellent strategy is to have roughly four Tropey pilots, and to position two on each side of the   Astrocetus); as you do not want to outpace it or miss any of its AoE warp-jumps. Activate the jet propulsion only when combat against enemy survivors begins; from there, use your speed and agility to target the primary threats to the   Astrocetus' safety. If the threats have been neutralized; continue by providing aid the   Astrocetus in its demolition goals, as long as you still have ammunition for your grenade launcher and the relevant structures are within your capabilities to damage.
    • Titan-Hunter: By no means at all a safe role, the Tropeognathus can still provide invaluable support while combating the various Titans, particularly the Desert Titan. While the task of killing titans is best left to legions of super-bred Gigas and high-level   Meks, the Tropeognathus has one trick up its sleeve that allows it function in this role: precision. Rather than hunting the titan to kill it, with a large squadron of Tropey pilots, it is possible to make use of the grenade launchers to specifically target the corrupted element nodes on the titans' bodies; helping to destroy them and aid in the taming process.
  • Armor Shredder: While its bite is considerably weaker compared to most other creatures, it is capable of shredding an opponent's armor; much like   Reapers and Gigantopithicus. While it shreds   Human armor with its melee bite though, it is incapable of biting through or weakening the armor provided by saddles on other tames. For this role, levels should be invested in   Melee Damage, but it is a role that is best left to heavier combatants with better armor and higher melee damage capabilities.
  • Wyvern Egg Stealer: With unrivaled speed, a fine weight capacity, and considerable firepower; a saddled Tropeognathus makes the finest egg-stealer anyone could hope for. On a Tropey, it is easy to grab the attention of a   Wyvern, lure them away from the nest, then return and make off with the goods. If running isn't your style, then with a good quality saddle and some grenades loaded in; the Tropeognathus is more than capable of gunning down an angry   Wyvern, including Alphas. A good strategy is to grab their attention, then get them into an open area where you don't have to worry about being snagged by rocks and cliffs. Once that is accomplished; put some distance between yourself and the   Wyvern by boosting with the jet, then turn to face them while switching to cruise speed. From there, it's a simple matter of peppering them with grenade fire before they get into the range where they use their breath attack, and using the aerial flip to continually put distance between them and yourself, while continuing to face them to turn and fire the   Grenades. Do not reactivate the boost on the jet, keep it on cruise; as too much juice can cause a more haphazard flip-and-turn, a wider turn radius that gives the   Wyvern time to catch up to you, and can unintentionally bring you into breath range before you are able to land a shot. For this kill strategy; slow and steady is the key once you've put the initial distance between you and the   Wyvern.
  • Transport: Saddled and with fuel in its inventory; the Tropeognathus is one of the best means of long-distance and speedy travel available, capable of leaving other flyers in the dust. As it is incapable of transporting more than one rider at a time, it is not the best for mass-transit or hauling cargo in bulk, but you would be hard pressed to find a finer personal ride. For this role, invest levels primarily in   Stamina.
  • Portable Grinder: While an   Industrial Grinder is far more efficient, the Tropeognathus' jaws can be utilized to grind down materials into their relevant products, without the cost of   Gasoline;   Wood into   Thatch, and   Stone into   Flint. (Bugged on console, currently)

Carrying[]

The Tropeognathus is capable of carrying the following Creatures.

Collectibles[]

Resource Efficiency
Raw Meat.png Raw Meat ?

Spotlight[]

Notes[]

For information pertaining specifically to the real-world Tropeognathus, see the relevant Wikipedia article.

  • Tropeognathus mesembrinus roughly translates to "southern keel jaw."
  • The Tropeognathus currently possesses the same sounds as the   Tapejara.
  • It is one of the fastest flying mount with jet boost on, along side with   Griffin and   Snow Owl, however it's slower than   Rock Drake's gliding speed.
  • It is the first creature to have a jet engine on its saddle.
  • The Tropeognathus with its jet sprint is actually a bit faster than the tek suit (ca. 10 km/h).
  • The Tropeognathus model and sounds have a strong resemblance to the   Tapejara,   Microraptor has the same issues as well, as it resembles the   Archaeopteryx.
  • On its release, Tropeognathus will be exclusive to Crystal Isles. On Consoles however, it will appear on other maps until its map releases, and will spawn at a max two per map, after which they will only be strictly exclusive to that map. [1]
  • Unlike other flyers, Tropeognathus cannot sprint fly in the air unless its jet engine is active.
  • Surprisingly, the Tropeognathus isn´t even half as fast as the   Tek Hover Skiff.
  • Tropeognathus is one of the few passive tames that displays "Dino does not want to be tamed right now" without the right condition to feed the food, others being   Tusoteuthis.   Basilisk and   Titanoboa.
  • Tropeognathus can grab creatures while boosting by pressing X.

Changelog[]

Patch Changes
311.74 Crystal Isles Expansion Release   Tropeognathus is added to the game
312.65
  • Flying creatures will now prioritize picking up friendly creatures rather than dismounting friendly riders
  • Mounting a flyer will no longer instantly cause it to take off
314.3 Fixed a bug that let Tropeognathus' attack and damage structures and creatures under Offline Raid Protection
319.14

Gallery[]

References[]

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