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This article is about content exclusively available in the version on Steam, Xbox, PlayStation, Epic Games, Stadia. |
Spawn Command
cheat gfi Spawner_Exosuit 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis2/Dinos/Exosuit/PrimalItem_Spawner_Exosuit.PrimalItem_Spawner_Exosuit'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/Genesis2/Dinos/Exosuit/PrimalItem_Spawner_Exosuit.PrimalItem_Spawner_Exosuit'"
or
cheat giveitem "Blueprint'/Game/Genesis2/Dinos/Exosuit/PrimalItem_Spawner_Exosuit.PrimalItem_Spawner_Exosuit'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/Genesis2/Dinos/Exosuit/PrimalItem_Spawner_Exosuit.PrimalItem_Spawner_Exosuit'"
Total Base Ingredients
350 × | Crystal |
300 × | Polymer, Organic Polymer, or Corrupted Nodule |
35 × | Black Pearl |
1700 × | Metal |
40 × | Element |
The Unassembled Exo-Mek is a weapon in Genesis: Part 2. It is an inactive successor to the Mek, a weaponized robot intended to fend off against creatures and hostiles. Using it deploys the Exo-Mek where the survivor is standing, but only if the said survivor has already gotten its Tekgram first (will not activate on its own even with Creative Mode).
Notes[]
Unlike Mek which self-destruct if left to "starve" without Element, Exo-Mek becomes permanently inactive whilst out of Element, and never dies off by that way. They just kind of fold up indefinitely until they've been given element again.
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