Unassembled TEK Hover Skiff (Genesis: Part 1)

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Steam.svg Xbox One.svg PS.svg Epic Games.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Genesis Part 1 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 1
Unassembled TEK Hover Skiff
Unassembled TEK Hover Skiff (Genesis Part 1).png
Craft this item to assemble a new TEK Hover Skiff.
Type Vehicle
Health 10,000
Weight 800
Stack Size 1
Added in v306.41
Spawn Command
cheat GFI HoverSkiff 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'"
Crafting XP 4 XP
Crafting Time 5s
Crafted in Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge

The Unassembled TEK Hover Skiff is a player vehicle deployed from an Item and is part of Expansion Pack Genesis: Part 1.

Overview[edit | edit source]

The Hover Skiff utilizes Element to cover great lengths of terrain through its hover and flying modes, while providing a flat surface to carry small to medium creatures such as Quetzal. The vehicle also possesses a tractor beam, which can immobilize and carry even larger creatures. The vehicle can also hold items weighing up to 16000 units in its inventory.

The vehicle cannot hover or fly without fuel, if overloaded with items, an explosive is attached, or the total Drag Weight of all creatures standing on its platform is higher than 800 (equivalent of 32 Dodos).

The Corrupted Master Controller must be defeated on Gamma Difficulty to obtain its Tekgram. When crafted in a Tek Replicator, the Hover Skiff will spawn within a radius of 5 meters.

Structures[edit | edit source]

Up to 50 Structures can be built on the Hover Skiff. Structures that cannot be placed on Platform Saddles or Rafts also cannot be placed on this vehicle.

Carriable Creatures[edit | edit source]

All creatures can be carried by the Tek Hover Skiff, excluding aquatic creatures, creatures with a Drag Weight of more than 1500 units, Alpha Creatures, Bosses,Titans and certain Event Creatures.

The following creatures cannot be carried by the Tek Hover Skiff:

This list may be incomplete; feel free to update as necessary.

Fuel[edit | edit source]

The TEK Hover Skiff requires Element to work. Below are the other various other forms of the chemical that can be used. The quantity given is the amount needed to gain fuel equivalent to a single Element.

Fuel consumption rate varies with the state of the vehicle.

Utility[edit | edit source]

  • Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen, or simply immobilise and suspend the creature in mid-air while you apply your preferred form of tranquiliser.
  • Metal Farming: An Ankylosaurus or Magmasaur can be carried with the tractor beam. If one player rides the Ankylosaurus or the Magmasaur, a second player can then pilot the Hover Skiff and move it around, while the first player breaks metal rocks, making for quick and easy metal farming.

Controls[edit | edit source]

  • N - Toggle headlights. Can be toggled via the radial menu, too.
  • X - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
  • Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).
Hover/Flying Mode
  • WS - Forward/backward movement
  • AD - Strafe left/right
  • Cursor - Facing direction
    • Ctrl - Disables facing direction control - removing the ability to turn
  • Hold ⇧ Shift - Sprint
  • Hold Space - Ascend
    • The skiff will alternate between Hover and Flight mode based on altitude.
    • While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping Space will function as a jump.
  • LMB.svg/RMB.svg to toggle Tractor Turret (changing field of view to below the skiff).
  • C - Descend
Tractor Turret (Wild/Hostile targets)
  • Hold RMB.svg to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
  • Press LMB.svg to let go of a target.
  • Press LMB.svg while not holding a target to return to Flying Mode.
Tractor Turret (Allied target)
  • Tap RMB.svg to grab a target.
  • While grabbed, tap RMB.svg to enter "Traction Mode" mode - which changes the beam's colour to green.
    • WS - Move target forwards/backwards.
    • AD - Strafe the target left/right.
    • HOLD RMB.svg - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
    • C - Lower the target toward the ground.
    • Space and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with Ctrl).
    • Tap RMB.svg to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
  • Press LMB.svg to let go of a target.
  • Press LMB.svg while not holding a target to return to Fly.

Spotlight[edit | edit source]

Notes[edit | edit source]

  • In a no-flyer server, this along with Astrocetus are the only entity that can fly.
  • If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
  • The Skiff can not be server transferred in its assembled form.
  • Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.
  • While traveling in a Hover Skiff, the vehicle constantly maintains its altitude despite the change in terrain by automatically adjusting its altitude to the terrain. In short, it maintains the distance between it and the ground and sudden changes in its altitude can help the vehicle gain momentum while in hover mode.
  • The Skiff Counts as a single tame towards Dino Tame Limit.
    • Adding the first structure, like a foundation, increases the tame count by 19.

Changelog[edit | edit source]

Patch Changes
309.4 Improved hover skiff movement and operation on steep terrain

Gallery[edit | edit source]

References[edit | edit source]