Unassembled TEK Hover Skiff (Genesis: Part 1)
|This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.|
This creature, item, or feature is not yet released in the version on Nintendo Switch.
|This article is about content exclusive to the DLC: Genesis: Part 1|
|Unassembled TEK Hover Skiff|
|Craft this item to assemble a new TEK Hover Skiff.|
cheat GFI HoverSkiff 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'" 1 0 0
cheat unlockengram "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'"
|Crafting XP||4 XP|
|Crafted in||Tek Replicator|
|Required Stations|| Fabricator|
Resources breakdown [ ]
168 × Element
62 × Oil
268 × Electronics
Overview[edit | edit source]
The Hover Skiff utilizes Element to cover great lengths of terrain through its hover and flying modes, while providing a flat surface to carry small to medium creatures such as Quetzal. The vehicle also possesses a tractor beam, which can immobilize and carry even larger creatures. The vehicle can also hold items weighing up to 16000 units in its inventory.
The vehicle cannot hover or fly without fuel, if overloaded with items, an explosive is attached, or the total Drag Weight of all creatures standing on its platform is higher than 800 (equivalent of 32 Dodos).
Structures[edit | edit source]
Carriable Creatures[edit | edit source]
The following creatures cannot be carried by the Tek Hover Skiff:
- Abberant Coelacanth
- Aberrant Anglerfish
- Aberrant Cnidaria
- Aberrant Electrophorus
- Aberrant Manta
- Aberrant Piranha
- Aberrant Salmon
- Alpha Carnotaurus
- Alpha Deathworm
- Alpha Leedsichthys
- Alpha Megalodon
- Alpha Mosasaur
- Alpha Raptor
- Alpha T-Rex
- Alpha Tusoteuthis
- Broodmother Lysrix
- Brute Astrocetus
- Brute Basilosaurus
- Brute Leedsichthys
- Brute Malfunctioned Tek Giganotosaurus
- Brute Plesiosaur
- Brute Tusoteuthis
- Brute X-Megalodon
- Brute X-Mosasaurus
- Corrupted Giganotosaurus
- Corrupted Master Controller
- Desert Titan
- Diseased Leech
- Dodo Wyvern
- Eel Minion
- Forest Titan
- Golden Striped Brute Megalodon
- Golden Striped Megalodon
- Ice Titan
- Iceworm Male
- Iceworm Queen
- King Titan
- Malfunctioned Tek Giganotosaurus
- Mega Mek
- Moeder, Master of the Ocean
- Oil Jug Bug
- Parakeet Fish School
- Sabertooth Salmon
- Skeletal Carnotaurus
- Skeletal Giganotosaurus
- Skeletal Raptor
- Skeletal Rex
- Super Turkey
- Water Jug Bug
- X-Sabertooth Salmon
This list may be incomplete; feel free to update as necessary.
Fuel[edit | edit source]
The TEK Hover Skiff requires Element to work. Below are the other various other forms of the chemical that can be used. The quantity given is the amount needed to gain fuel equivalent to a single Element.
Fuel consumption rate varies with the state of the vehicle.
Utility[edit | edit source]
- Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen, or simply immobilise and suspend the creature in mid-air while you apply your preferred form of tranquiliser.
- Metal Farming: An Ankylosaurus or Magmasaur can be carried with the tractor beam. If one player rides the Ankylosaurus or the Magmasaur, a second player can then pilot the Hover Skiff and move it around, while the first player breaks metal rocks, making for quick and easy metal farming.
Controls[edit | edit source]
- N - Toggle headlights. Can be toggled via the radial menu, too.
- X - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
- Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).
- Hover/Flying Mode
- WS - Forward/backward movement
- AD - Strafe left/right
- Cursor - Facing direction
- Ctrl - Disables facing direction control - removing the ability to turn
- Hold ⇧ Shift - Sprint
- Hold Space - Ascend
- The skiff will alternate between Hover and Flight mode based on altitude.
- While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping Space will function as a jump.
- / to toggle Tractor Turret (changing field of view to below the skiff).
- C - Descend
- Tractor Turret (Wild/Hostile targets)
- Hold to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
- Press to let go of a target.
- Press while not holding a target to return to Flying Mode.
- Tractor Turret (Allied target)
- Tap to grab a target.
- While grabbed, tap to enter "Traction Mode" mode - which changes the beam's colour to green.
- WS - Move target forwards/backwards.
- AD - Strafe the target left/right.
- HOLD - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
- C - Lower the target toward the ground.
- Space and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with Ctrl).
- Tap to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
- Press to let go of a target.
- Press while not holding a target to return to Fly.
Spotlight[edit | edit source]
Notes[edit | edit source]
- In a no-flyer server, this along with Astrocetus are the only entity that can fly.
- If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
- The Skiff can not be server transferred in its assembled form.
- Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.
- While traveling in a Hover Skiff, the vehicle constantly maintains its altitude despite the change in terrain by automatically adjusting its altitude to the terrain. In short, it maintains the distance between it and the ground and sudden changes in its altitude can help the vehicle gain momentum while in hover mode.
- The Skiff Counts as a single tame towards Dino Tame Limit.
- Adding the first structure, like a foundation, increases the tame count by 19.
Changelog[edit | edit source]
|309.4||Improved hover skiff movement and operation on steep terrain|
Gallery[edit | edit source]
References[edit | edit source]