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*In a no-flyer server, this along with {{ItemLink|Astrocetus}} are the only entity that can fly.
 
*In a no-flyer server, this along with {{ItemLink|Astrocetus}} are the only entity that can fly.
 
*If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
 
*If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
**The only creatures below the weight limit that have been discovered to not be pick-up-able are the {{ItemLink|Managarmr}} and {{ItemLink|Mantis}}.
+
**The only creatures below the weight limit that have been discovered to not be pick-up-able are the {{ItemLink|Managarmr}}, {{ItemLink|Mantis}} and baby {{ItemLink|Wyvern}}
 
*The Skiff can not be server transferred in its assembled form.
 
*The Skiff can not be server transferred in its assembled form.
 
*Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.
 
*Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.

Revision as of 06:02, 9 December 2020

Steam Xbox One PS Epic Games This article is about content exclusively available in the version on Steam, Xbox, PlayStation, Epic Games.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Unassembled TEK Hover Skiff
Unassembled TEK Hover Skiff (Genesis Part 1)
Craft this item to assemble a new TEK Hover Skiff.
Type
Health
10,000
Weight
800
Stack size
1
Added in
Spawn Command
cheat gfi HoverSkiff 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'"
Crafting XP
4 XP
Crafting time
5s
Crafted in
Required stations

The Unassembled TEK Hover Skiff is a player vehicle deployed from an Item and is part of Expansion Pack Genesis: Part 1.

Overview

The Hover Skiff utilizes Element Element to cover great lengths of terrain through its hover and flying modes, while providing a flat surface to carry small to medium creatures such as Quetzal Quetzal. The vehicle also possesses a tractor beam, which can immobilize and carry even larger creatures. The vehicle can also hold items weighing up to 16000 units in its inventory.

The vehicle cannot hover or fly without fuel, if overloaded with items, an explosive is attached, or the total Drag Weight of all creatures standing on its platform is higher than 800 (equivalent of 32 Dodo Dodos).

The Corrupted Master Controller Corrupted Master Controller must be defeated on Gamma Difficulty to obtain its Tekgram. When crafted in a Tek Replicator Tek Replicator, the Hover Skiff will spawn within a radius of 5 meters. If it fails to find a suitable location, the unassembled form will be added to the survivor's inventory for later deployment.

Structures

Up to 50 Structures can be built on the Hover Skiff. Structures that cannot be placed on Platform Saddles or Rafts also cannot be placed on this vehicle.

Carriable Creatures

Creatures with Drag Weight lower than 1500 units can be carried by the tractor beam of the Hover Skiff with some exceptions.


Fuel

The TEK Hover Skiff requires Element Element to work. Below are the other various other forms of the chemical that can be used. The quantity given is the amount needed to gain fuel equivalent to a single Element Element.

Fuel consumption rate varies with the state of the vehicle.

Utility

  • Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen or so you can knock it out with the creature stuck midair.
  • Metal Metal Farming: Because you can pick up an Ankylosaurus for example with the tractor beam and have somebody on the Ankylosaurus and the person on the Hover Skiff can fly around while the person on the Ankylosaurus hits metal rocks.

Controls

General
  • N - Toggle headlights. Can be toggled via the radial menu, too.
  • X - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
  • Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).
Hover/Flying Mode
  • WS - Forward/backward movement
  • AD - Strafe left/right
  • Cursor - Facing direction
    • Ctrl - Disables facing direction control - removing the ability to turn
  • Hold ⇧ Shift - Sprint
  • Hold Space - Ascend
    • The skiff will alternate between Hover and Flight mode based on altitude.
    • While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping Space will function as a jump.
  • LMB/RMB to toggle Tractor Turret (changing field of view to below the skiff).
  • C - Descend
Tractor Turret (Wild/Hostile targets)
  • Hold RMB to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
  • Press LMB to let go of a target.
  • Press LMB while not holding a target to return to Flying Mode.
Tractor Turret (Allied target)
  • Tap RMB to grab a target.
  • While grabbed, tap RMB to enter "Traction Mode" mode - which changes the beam's colour to green.
    • WS - Move target forwards/backwards.
    • AD - Strafe the target left/right.
    • HOLD RMB - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
    • C - Lower the target toward the ground.
    • Space and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with Ctrl).
    • Tap RMB to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
  • Press LMB to let go of a target.
  • Press LMB while not holding a target to return to Flying Mode.

Spotlight

Notes

  • In a no-flyer server, this along with Astrocetus Astrocetus are the only entity that can fly.
  • If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
    • The only creatures below the weight limit that have been discovered to not be pick-up-able are the Managarmr Managarmr, Mantis Mantis and baby Wyvern Wyvern
  • The Skiff can not be server transferred in its assembled form.
  • Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.
  • While traveling in a Hover Skiff, the vehicle constantly maintains its altitude despite the change in terrain by automatically adjusting its altitude to the terrain. In short, it maintains the distance between it and the ground and sudden changes in its altitude can help the vehicle gain momentum while in hover mode.
  • The Skiff Counts as a single tame towards Dino Tame Limit.
    • Adding the first structure, like a foundation, increases the tame count by 19.

Changelog

Patch Changes
309.4 Improved hover skiff movement and operation on steep terrain

Gallery

References