This article is about content exclusively available in the version on Steam, Xbox, PlayStation, Epic Games. This creature, item, or feature is not yet released in the version on Nintendo Switch. |
or
cheat giveitem "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'"
62 × | Oil |
372 × | Polymer, Organic Polymer, or Corrupted Nodule |
804 × | Silica Pearls |
60 × | Crystal or Primal Crystal |
4368 × | Metal Ingot or Scrap Metal Ingot |
168 × | Element |
The Unassembled TEK Hover Skiff is a player vehicle deployed from an Item and is part of Expansion Pack Genesis: Part 1.
Overview
The Hover Skiff utilizes Element to cover great lengths of terrain through its hover and flying modes, while providing a flat surface to carry small to medium creatures such as Quetzal. The vehicle also possesses a tractor beam, which can immobilize and carry even larger creatures (as long as their Drag Weight is lower than 1500 units).
The Corrupted Master Controller must be defeated on Gamma Difficulty to obtain its Tekgram. When crafted in a Tek Replicator, the Hover Skiff will spawn within a radius of 5 meters. If it fails to find a suitable location, the unassembled form will be added to the survivor's inventory for later deployment.
Carryable Creatures
Fuel
The TEK Hover Skiff requires Element to work. Below are the other various other forms of the chemical that can be used. The quantity given is the amount needed to gain fuel equivalent to a single Element.
- 2 × Unstable Element
- 20 × Element Dust
- 20 × Element Ore
- 100 × Element Shard
Fuel consumption rate varies with the state of the vehicle.
Utility
- Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen or so you can knock it out with the creature stuck midair.
- Metal Farming: Because you can pick up an Ankylosaurus for example with the tractor beam and have somebody on the Ankylosaurus and the person on the Hover Skiff can fly around while the person on the Ankylosaurus hits metal rocks.
Controls
- General
- N - Toggle headlights. Can be toggled via the radial menu, too.
- X - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
- Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).
- Hover/Flying Mode
- WS - Forward/backward movement
- AD - Strafe left/right
- Cursor - Facing direction
- Ctrl - Disables facing direction control - removing the ability to turn
- Hold ⇧ Shift - Sprint
- Hold Space - Ascend
- The skiff will alternate between Hover and Flight mode based on altitude.
- While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping Space will function as a jump.
- / to toggle Tractor Turret (changing field of view to below the skiff).
- C - Descend
- Tractor Turret (Wild/Hostile targets)
- Hold to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
- Press to let go of a target.
- Press while not holding a target to return to Flying Mode.
- Tractor Turret (Allied target)
- Tap to grab a target.
- While grabbed, tap to enter "Traction Mode" mode - which changes the beam's colour to green.
- WS - Move target forwards/backwards.
- AD - Strafe the target left/right.
- HOLD - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
- C - Lower the target toward the ground.
- Space and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with Ctrl).
- Tap to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
- Press to let go of a target.
- Press while not holding a target to return to Flying Mode.
Spotlight
Notes
- In a no-flyer server, this along with Astrocetus are the only entity that can fly.
- It can pick up more creatures than the Quetzal, It can pick up other creatures such as Rex, Spino, Yutyrannus and even Bronto making it the best taming assist.
- The Hover Skiff also makes for a fantastic farming tool. You can carry around a Ankylosaurus or Magmasaur ridden by a tribe mate and collect metal. Only the carry weight of the Hover Skiff matters; the carried creature can still collect resources even when overburdened. Because the Hover Skiff has 16000 weight, you can easily reach slot cap on a single metal run.
- If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
- Based on testing, a conjectural Drag Weight limit for the Skiff's tractor beam is 1000 - allowing the pick-up of Brontos but not the pick-up of Megachelons and Giganotosaurus.
- The Skiff can pick up Alphas and Flying creatures, despite usually being exempt. PENDING FOR TEST: Aquatic creatures, and if possible what happens when they're lifted out of water.
- The only creatures below the weight limit that have been discovered to not be pick-up-able are the Managarmr and Mantis.
- The Skiff can not be server transferred in its assembled form.
- Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.\
- While travelling in a Hover Skiff, the vehicle constantly maintains its altitude despite the change in terrain by automatically adjusting its altitude to the terrain. In short, it maintains the distance between it and the ground and sudden changes in its altitude can help the vehicle gain momentum while in hover mode.
- The Skiff Counts as 1 tame towards Dino tame Limit
- However, if you add a single item, like a foundation the tame count increases by 19 more for a total of 20. (adding additional items after the first one does NOT increase beyond 20. It is only the first one that increases tame count. (Skiff =1, Skiff with items = 20)
Changelog
Patch | Changes |
---|---|
309.4 | Improved hover skiff movement and operation on steep terrain |
Gallery
References
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