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Revision as of 19:30, 31 October 2020
This article is about content exclusive to the DLC: The Center |
This article is about content exclusively available in the version on Steam, Xbox, PlayStation, Epic Games. This creature, item, or feature is not yet released in the version on Nintendo Switch. |
34.3° Lat, 53.3° Lon
53.5° Lat, 53.8° Lon
32.7° Lat, 64.1° Lon
44.2° Lat, 58.0° Lon
66.1° Lat, 51.7° Lon
60.7° Lat, 53.8° Lon
Overview
The Underground World is an exclusive feature of the DLC: The Center.
The Underground World is an underground ecosystem inspired by Jules Verne's Journey to the Center of the Earth, and is entirely separated from the rest of the map. There are six entrances (all well hidden), and once an entrance has been located, entering the Underground World is easy; getting back out is difficult. To get down without a flyer, the easiest way is by using a Parachute or Terror Bird. A flying mount is required to be able to pass freely between here and the surface without building a lengthy stairway or ladder. The journey to this region itself can be perilous, as each of the passageways into the Underground World have their own challenges to overcome.
Once inside, a sprawling cavernous ecosystem emerges with forests, waterfalls, and dinosaurs. Along the ceiling surrounded by stalactites floats a warm, miniature sun. A large sea contains plenty of Silica Pearls, Oil, and Trilobites for Chitin. Metal and Crystal is in abundance here along the cavern walls. Also, Obsidian can be found at the end of a lava-filled entryway.
Unlike other caves, this underground world is not under the 6x damage multiplier.
The Artifact of the Pack can also be found here in a section of the Underground World called the Jumping Puzzle.
Entrances
34.9, 65.8 Flyer-accessible entrance on the top of a peak. Flying in this entrance is permissible on official servers, however caution and Parachute are advised. (Tested 8/26/2017)
- The journey consists of a long cave with narrow stone bridges occupied by deadly creatures over deep ravines of lava.
- This is one of the entrances that flyers can access, and one without water. The other one is the Ruins entrance.
- The journey through this entrance gets very laggy due to the amount of creatures. It is suggested that you either lead them into the lava or stick to the ceiling with your flyer.
32.7, 64.1: Underwater entrance at the bottom of a river.
- SCUBA or a high-oxygen stat is required to access this entrance.
- The journey consists of a long cave with dangerous heights, narrow passageways, and deadly creatures.
- You will have to crouch at a point in this journey, so bringing large mounts is not advised, as they will be trapped.
34.3, 53.3: Flooded entrance in some ruins.
44.2, 58.0: Underwater entrance at the bottom of a river.
- SCUBA or a high-oxygen stat is NOT required to access these entrances (it is entirely possible to do with 100 oxygen) making it by far the easiest entrance to take, although it is very hard to return to the surface once you have entered. Swim straight to the bottom of the water filled pit in the ruins. There should be a passageway at the bottom directly in front of you that will lead you to a waterfall that flows into the underground sea.
- The journeys are a daring, perilous jump from the surface straight into the sea of the Underground World.
- The sea itself is filled with many vicious Mantas you should avoid contact with. Swim to the nearest piece of land (a small island to your left) immediately, and don't look back. Additionally try to avoid any Ichthys that you may encounter, as whilst they may not directly attack you, their huge numbers and inquisitive nature can lead to up to 20 encircling you. This completely inhibits your movement, wasting your stamina, and leaving you at the wrath of the Mantas. If encircled the best course of action is to swim downwards, and hug the ocean floor for a short while, then return to the surface.
- Avoid the ledge that juts out on your way down the shafts; erroneously jumping into that will probably kill you.
66.1,51.7 Underwater entrance
- This entrance was added in PC patch 245.0
- This is one of two entrances where players can go back and forth between the Underground World and the surface on foot.
- This path is very long and you will not survive without either Lazarus Chowder or a SCUBA Tank.
- Mosasaurus fits in here, giving full-accessibility to most but the largest aquatic and amphibious creatures tamed inside or outside the underground world to traverse both sides.
- Swim along the path until you come to an underwater temple of a monkey. At that point turn right, stay low, and hug the right wall until you find another path branching off. Follow that path and it will let you out in the Lake of the Underground World. Watch out for Anglers during this swim.
53.5, 53.8 Ruins entrance.
- This entrance was added in PC patch 245.0
- This entrance is very long, dangerous, and easy to get lost in.
- This is one of two entrances where players can go back and forth between the Underground World and the surface on foot.
- Therizinosaur is the largest creature that has full-accessibility(in and out) for this entrance. Megatherium can go in, but won't be able to get out from this way due to the bottleneck point.
- When you first enter through the surface entrance, walk until you get to a point where you can see some more ruins and some lit fires, with a pathway down from the ledge you're on on your right. There will be a staircase up and a hole in the wall beneath that. The staircase leads to a potential loot crate spawn, so it may be worth checking, but the hole in the wall is the way towards Underground World. After walking through the hole in the wall, you will find a crystal cave. Continue going forward through this cave, being careful not to fall off the pathway (however, if you have at least two Parachutes, you can parachute off the pathway, turn around, and then parachute down again for a shortcut to the Underground World). Once you pass through the crystal cave, it will open into a much larger, flooded cave with some more ruins in the center, with some stairs going down into the water on the left.
- Path 1: Jump down into the water and swim counter-clockwise around the ruins. This path is very long and you will not survive without either Lazarus Chowder or a SCUBA Tank. Swim all the way down and hug the right wall until you find a path that branches off to the right. At this point, simply follow the cave until it lets you out into the lake of the Underground World. Watch out for Anglers during this swim.
- Path 2: Climb down the stairs and follow the left wall. You will be led into a cave with lots of stalagmites on the ground. Follow it to the end and you will arrive in the Underground World. This path is much shorter than path 1 and requires almost no swimming, but the final cave typically has a very large amount of Araneo, Arthropluera, Onyc, Pulmonoscorpius, and Titanoboa.
- Creatures are leveled up to 300 in this route. They are not tamable regardless of level.
Creatures along the Journey
Creatures in the Underground Proper
Very Common
- Achatina
- Anglerfish
- Araneo
- Arthropluera
- Carbonemys
- Coelacanth
- Dilophosaur
- Dimorphodon
- Doedicurus
- Gallimimus
- Lystrosaurus
- Moschops
- Parasaur
- Stegosaurus
- Triceratops
Common
- Ankylosaurus
- Brontosaurus
- Carnotaurus
- Cnidaria
- Ichthyosaurus
- Manta
- Megalodon
- Oviraptor
- Pegomastax
- Pteranodon
- Raptor
- Sabertooth
- Terror Bird
- Trilobite
Uncommon
Very Uncommon
Rare
Resources
- Artifact of the Pack
- Chitin
- Crystal
- Fiber
- Flint
- Hide
- Metal
- Obsidian
- Oil
- Silica Pearls
- Stimberry
- Stone
- Thatch
- Wood
Notes
- There is a glitch where after spawning in the Underground World, some creatures won't be able to move until they are attacked or aggravated.
- The fact that both Ichthyosaurus and Plesiosaurs can be found in the Underground World is likely a reference to the novel Journey to the Center of the Earth, from which this location borrows heavy inspiration. Also, during the novel, an Ichthyosaurus and Plesiosaurs are encountered inside a prehistoric subterranean world.
- The Underground World does not have its own biome. It uses "DeepOcean" as its biome, which almost never goes above 0℃, so Hypothematic Insulation would be necessary if players want to live here permanently.
- Bolas cannot be thrown in Underground World for some reason. Other ranged weapons do not suffer this restriction.
- Basilosaurus will take depth damage along the tunnel and in the lake itself.
- The following is about something special in the Jumping Puzzle:
- Grappling Hook is prohibited here. (But not Climbing Pick)
- However, Grappling Hook can be fire by swimming at the bottom at the water pool next to the cliff. This is probably a defect of this map.
- Building is prohibited regardless server settings.
- Thylacoleo takes 100 absolute damage per second in no-building zone. (Except while in the water pool)
- Megalania cannot stand or climb in no-building zone.
- Anything else introduced after the release of Jumping Puzzle can be exploited freely to retrieve the Artifact without spending much effort.
- Grappling Hook is prohibited here. (But not Climbing Pick)
Gallery
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