ARK: Survival Evolved Wiki

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ARK: Survival Evolved Wiki
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ARKEvolved ClusterCoin Shop  •  Guides
Apologies for dyslexia. Every time I re-read this I fix more mistakes.

Animals of Atlas[]

AurochsBeast of burden
  • Has a platform "saddle" in the form of a cart.
  • Females produce Cattle Milk (produces less than bos).
  • Weaker rhino charge attack that applies a bleed and slow.
Aberration Aberrant Bobcat
  • Passively causes most pests to flee (pegomastax, icthyornis, etc).
    • This functions both on your shoulder and when idle - so you can use them in your base to protect you from wild gulls.
  • Can harvest meat from bushes (pretend it's killing tiny mice or something).
  • Can be slaughtered for "beef", which is a mutton substitute.
  • Females produce Cattle Milk.
  • Neutered males become "steers", which causes them to have a huge harvest multiplier to beef based on health stat- like ovis.
Cave lionHunter
  • Gender dymorphic (males a larger and have more health; females are faster). Huge bias for females to spawn over males.
  • Stacking pack bonus. Alpha can boost all pack members with bonus damage, damage resistance and speed. Buff also acts as bug repellent.
Aberration Aberrant Corvus
Utility / Horde
  • Can be levelled in "Crafting Skill". Grants 20% of its Crafting Skill to its survivor when carried.
  • Pack bonus.
  • Yutyrannus but with personal camoflauge instead of "Courage" roar. Fear roar has a slightly different effect.
  • Pack creature. Symbiotic with Maiabalaena - recovers food and gains a buff while nearby.
  • Stacking damage buff on-kill (like Delphis).
  • Activated enemy-sense on a cooldown.
Aberration Aberrant Homotherium
  • Essentially a thylacoleo reskin (can wallclimb and everything).
  • LMB does deinonychus bleed and harvests prime meat; RMB deals more damage on-hit and harvests hide; C boosts personal damage and damage resistance.
  • Amphibious bear. Analogous to a seal/sealion in function - a penguin predator. Damage/harvest multiplier versus penguins.
  • Immune to most land-based stuns (baryonyx, purlovia, etc). NOT immune to jellyfish and eels.
  • Between a Pteranodon and Argent in speed. CAPABLE OF SWIMMING!
  • Capable of collecting eggs by attacking them while on the ground.
  • Capable of "diving" similar to a Rock Drake (pressing C by default is barrel roll, but if there's a crosshair you dive instead - crosshair when 'looking down')
  • PSA: Wild ones pick up and drops survivors, like the Tropeognathus.
  • A smaller Tusoteuthis in almost all regards.
  • Equivalent to wearing ghillie.
  • Similar to basilosaurus in stats/abilities.
  • Passively feeds nearby hammerheads.
  • Becomes feral after 24 hours without maintenance (still tamed, but like an enraged giga).
  • Deals up to 2x damage based on how hungry.
  • Will fart a cloud of toxic gas when reduced below 50% health and then flee for a short time. Both wild and tamed.
  • Tamed pigs can fart on-command using RMB while ready-to-poop (on-screen indicator).
  • Fart clouds deals damage over time (mitigated by gas masks) and causes wild creatures below a drag weight threshold to flee. Pigs are immune other than the forced-flee when dropped below 50% health.
  • Seed-eating terror bird reskin.
  • Functions as an incubator for fertilized eggs (down to 1%).
  • Slightly worse than Kairuku as livestock.
  • Can be ridden while underwater and has a projectile attack - like a velonasaur.
  • Gallimumus reskin.
Timber wolfHorde
  • At the moment, they're basically a hyaenadon reskin. Promise of future buffs.
Future releases
  • Abominable
  • Anglerfish
  • Cobra
  • Crocodile
  • Livyatan (will be an underwater Titanosaur/raiding dino)
  • Olfend
  • Rabbit
  • Rattlesnake
  • Roc
  • Seagull
  • Stegadon (Shieldhorn)
  • Tortugar

Asteroids (Genesis 2)[]

At midnight at the start of each in-game day, the Genesis Ship will enter warp and arrive at a new location at 1:30am. Each location affects the available asteroids that survivors can harvest within space, which can be determined remotely using the skybox or supply crates.

Supply Crate color Skybox and Asteroids Available resources
Aberration skybox.png
Obsidian Asteroids.jpg
Element skybox.png
Element Shards Asteroids.jpg
Oil skybox.png
Oil Asteroids.jpg
Ambergris skybox.png
Ambergris Asteroids.jpg
Dust skybox.png
Element Dust Asteroids.jpg
Black Pearl skybox.png
Black Pearls Asteroids.jpg
Crystal skybox.png
Crystal Asteroids.jpg
Sulfur skybox.jpg
Sulfur Asteroids.jpg

Tames that have harvest restrictions still apply. For example, the  Doedicurus and  Gacha will get  Stone and  Flint respectively, instead of the usual primary resource.

Base Loading Jitter / Spawning Under Your Base[]

Alas, this is caused by Wild Card attempt at optimization.

Possible Solutions
  • Just wait an extra 30 seconds before you try to do anything. The moment your character snaps to where you should be - you're ready.
  • Limit your Client Network Bandwidth in your Advance Settings (I have mine set to 40 KB/s - by default it's on maximum). This may also help if you get lag while flying around the map. It limits how much of your bandwidth is used to download structures - so it'll download less at once, but it means you're less likely to disconnect or crash due to the server thinking you've timed out.
  • Place a bed outside, on the ground and away from your main base (e.g. at the edge of your claim). The game seems to load better if your loading structures from the outside-in (as oppose to the middle-out). The base may still load slowly, but it should load it as you approach it and be in a useable-state more quickly.

Blueprint Caps[]

Item Max. Armor Max. Durability Max. Cold Resist Max. Heat Resist
Cloth Armor141.1434112.9211.6
Hide Armor282.1782282.1 NEG
Chitin Armor705.3869141.1 NEG
Ghillie Armor451.4782112.9423.2
Desert Cloth Armor564.3782112.9352.7
Fur Armor564.32086916.9 NEG
Hazard Suit916.91486141.1846.4
Flak Armor1410.72086211.6 NEG
Riot Armor1622.32086211.6 NEG
Tek Armor1949.41500211.6 NEG
Gasmask0869141.1 NEG
Heavy Miner's1692.82086141.1 NEG
SCUBA Flippers0782211.6 NEG
SCUBA Legs70.58692821.40
SCUBA Mask0782211.6 NEG
SCUBA Tank0782564.3 NEG
Wooden Shield06084
Metal Shield021729
Riot Shield039982
Tek Shield14.139982
Tek Saddles634.8N/A
Ape Armor211.6N/A
Enforcer Shield352.7N/A
Valyrian Reins141.110

Breeding for Mutations[]

  • Clean - 0 mutations
  • Cut / Spayed / Neutered - Unable to breed or be cloned
Quick Guide
  1. 1 Clean Male + 7-14 Clean Females + 2 S+ Mutator Pulses (or 4 on Scorched Earth and The Center)
  2. Breed your creatures - incubating or gestating as required.
    • Raise your babies and check for mutations with the spyglass to see who will be the next male, in whatever order you want (some people like to raise all and pretend they'll use/sell the rejects later even though they never do).
    • Use the Soul Terminal's baby-catcher to pick-up the new-borns and then you can check for mutations in the Soul Pods and only grow the one you need.
    • Put the eggs in an Incubator and destroy any eggs you don't want.
  3. Swap to male (if necessary)
  4. 1 Mutated Male + 7-14 Clean Females + 2 Mutator Pulses
  5. Cycle steps from step 2.

Once you exceed 20 mutations on the male, you might wanna increase the number of females (e.g. 14-21). Why? I'll explain below.

It is generally recommended to focus on one stat at a time and then combine their stats at the end.

Quick Guide with S+ Propagator
  1. 8-14 clean creatures in the S+ Propagator plus Element (variable cost)
  2. Click "Set all to female" and type the number of mutator pulses you want. Enable breeding if necessary.
  3. Check the S+ eggs for the mutation you're looking for - incubate, hatch and raise it.
    • You can Right-Click and Transfer to Nearby Incubator. Then Right-click and Destroy All.
    • You can enable Auto-Dropping on the Propagator and then check the eggs when they're in the Incubator.
    • You can enable Auto-Dropping and Auto-Hatching on the Incubator and then check the babies.
  4. 1 mutated creature + 7-13 clean creatures in the S+ Propagator and cycle steps from step 2.

If you get lucky, there's a maybe-bug-maybe-feature where your creatures won't go on cooldown in their soul pod. Take any one thing out and put it back in, and you can breed the same females again - because the propagator's internal cooldowns are cleared when the contents is changed.

How does the mutation counter work?[]


  1. Male (0/20) + Female (0/20) = Baby (Paternal 0/20; Maternal 0/20 with a chance for a mutation, e.g. 1/20)
  2. Male (1/20) + Female (2/20) = Baby (Paternal 1/20; Maternal 2/20; chance for a new mutation)

The mutations (in ancestry/soul pod UI) is just a counter. Paternal and Maternal just mean THE TOTAL NUMBER of mutations the father had and the mother had, respectively - i.e. Paternal is the sum if its grandparents. Paternal doesn't mean "patrilineal". Just because the baby has a total of 3 mutations doesn't mean it actually has any of the mutated stats - but it will still pass 3/20 to its children. The counter increases additively - every time you breed mutated creatures together, their baby will have the sum of their mutations. You've probably seen printscreens of people with 123565125/20 mutations. It doesn't mean they have good stats - it could be level 1!

Once the mutation counter exceeds 20: that creature is very unlikely to provide any new mutations to its offspring. It's not impossible - the wiki has the odds for official. However, it's not entirely known how the S+ Mutator's "guaranteed" mutations interacts with those odds (so it's easier to just *act* as if they cannot provide new mutations going forward so has not to be confusing).

Quick facts:

  • Babies have a higher chance of getting the "better" wild stat from its parents (domesticated experience/levels are completely irrelevant).
  • Either parent can provide a mutation (i.e. a maternal or paternal mutation) - so if you breed a Male (32/20) with a Female (0/20), you can still get offspring with a new mutation.
  • 1 Mutation is worth +2-8 wild levels depending on the number of mutators. The number of mutators does not increase how quickly the counter goes up.

It is possible for a baby to inherit the weaker stat between its parents and then gets a mutation on that stat - i.e. you may get babies with stats in the middle of its parents. It's also worth stressing that "maternal mutation" doesn't mean that it was the mother's stat that mutated - you can get a +4 Melee "maternal mutation" on the paternal melee stat. It might be easier to imagine this as D&D character creation:

  1. Toss a coin for each stat to see whether you get the mother's or father's.
  2. Toss a coin to see if you get a mutation: heads is maternal and tails is paternal. (This analogy only works with S+'s guaranteed mutations.)
    • Once a parent exceeds 20 mutations - their side of the coin becomes blank and you will fail to get a mutation if the coin lands on that side (yes, even when "guaranteed" it will fail).
  3. Assuming your creature has the standard number of stats, roll a D7 to see which stat gets the mutation. (Some creatures may have more or less stats - e.g. for a Tek Stryder you'd roll a D5 and for a Gacha you'd roll a D8). This is why you I recommend using between 7-14 females.
    • Rolling Movement Speed will increase the creature's total level and torpor but will not affect its base movement speed. Wild Speed cannot be increased except by Imprinting Bonus.
    • Mutations almost always come with a colour mutation. This colour mutation might be to an unused region and be invisible.

This is why you only replace the male each time and it's good to keep them named to keep track (e.g. Melee Mute 32). By keeping the females clean - you always have at least one chance of getting a mutation. Remember you can gender swap the baby - so it doesn't need it to be born male. By only updating the breeding-male: only the paternal counter increases. (To reiterate: once you reach 20/20 on the male - the progress will become slower because you lose the paternal dice roll for a mutation.)

Creature Variants[]

  • 4% less health
  • 6% more damage
  • Unique texture and colours
  • Glow in the dark
  • Max level: 150 (wild) + 50% wild (74 at 99% taming efficiency) + 73 (from domesticated levels)
Corrupted (KBD Costume)
  • Grants 40% resistance versus hostile corrupted creatures
  • Reduces aggression-radius of hostile corrupt creatures to ~3 foundations
  • Costume degrades if not powered by Nodules or Polymer
Corrupted (Structures Plus; discontinued)
  • Resets experience to 0.
  • Gains the stats and buffs of wild Corrupt creature. The exact information on this is scarce, but generally:
    • Modifies aggression tables (i.e. what aggros onto you)
    • Ignores damage resistance (definitely natural armour; unclear if saddle armour)
    • Take increased damage from certain creatures
    • Unable to damage certain enemies (e.g. King Titan and Giga Experiment).
  • 3% less health
  • 5% more damage
  • Unique texture and colours
  • Max level: 150 (wild) + 50% wild (74 at 99% taming efficiency) + 73 (from domesticated levels)
Tek (KBD)
  • 2% resistance
  • 2% more damage
  • Unique model and colours
  • Max level: 180 (wild) + 50% wild (89 at 99% taming efficiency) + 73 (from domesticated levels)
  • Corpses give scrap, oil, electronics and dust
  • Defecate Bio Oil
  • 3% less health
  • 5% more damage
  • Biome-specific textures and colours.
  • Max level: 150 (wild) + 50% wild (74 at 99% taming efficient) + 88 (from domesticated levels)
  • Earn 2.5x experience.
  • Wild X-Creatures also get an obscene buff to damage and resistance.

Hauling Cargo[]

Have you ever:

  1. Wanted to move your base location and don't know how to transfer huge amounts of resources?
  2. Wanting to transfer large amounts of items to another map and think "there must be an easier way to do this - ARK Data is so slow!"?
  3. Gotten yourself over-encumbered just out of range of your mount?

You should really check out the Info on the S+ Omni Tool! However...

  • The S+ Omni Tool's Basic Transfer allows you to move items from one container to another.
  • The S+ Omni Tool's Advanced Transfer allows you to pick which resources to move where.

You may have noticed you can't Transfer more than 2x your carry weight (this is called being "over-encumbered"). Many players quickly realize that their ankylo can keep farming metal even after its over-encumbered - and use a high-weight argentavis to carry it around. The same is true for survivors too. The only limit to the amount a survivor or creature can carry is the slot cap - which is 300! You'll see a black anvil on your screen when slot-capped.

  • Generating new items (picking up, crafting, harvesting) will delete items in excess of the limit.
  • S+ Transferring won't let you perform transfers to slotcapped targets - it won't delete anything.
    • WARNING: S+ Transfers won't check carry restrictions when transferring, so NEVER Advance Transfer more than 1 artefact to personal or a creature's inventory and NEVER S+ Transfer Element or Element Shards into a Hover Skiff.

Item caches have a slot cap of 600. If something is destroyed with more than 600 slots: the excess is deleted.

  • You can use the Omni Tool's Basic Transfer or Advanced Transfer to reduce the slot count below 600 stacks before moving the structure.
  • This is with the exception of vanilla Dedicated Storage, which will instead drop multiple caches nearby.
    • WARNING: S+ Dedicated Storage are not exempt. Picking up an S+ Dedicated Storage will delete any stacks in excess of 600.
    • Speaking of - the vanilla Dedicated Storage is a completely different structure and you should definitely check it out. It can hold anything that doesn't spoil or degrade - artefacts, tribute, cosmetics, dyes, etc. It doesn't have a consolidate option, though.

Here's some tips for hauling cargo in ARK:

  • You can Press E to Pickup / F all nearby items on the ground in excess of your carry weight. Throw items into a pile on the ground and then pick them all up.
  • You can also use a whip to do this with more range, but it's not very good at picking up things that are half-in-foundations.
    • Speaking of whips, did you know that you can use a whip to move creatures that are over-encumbered?
  • Did you know that you can the power-walking ability of Tek Legs can be used while over-encumbered to move at walking speed?
    • You can actually use all Tek abilities while over-encumbered - but you still cannot jump so you cannot engage the jetpack by jumping. But you can also engage flighting by falling off of something or using the powerfist upwards.
      • Did you know that the toggle-run key will toggle-jetpack? Give your finger a break!

Got access to tek?

  • Teleporting a Platform Saddle will also teleport all of the containers on its back. You can get yourself a mammoth, pile loads of boxes on its back and then teleport to your new base location. Remember, there is no weight limit - only the slot limit! The mammoth can carry as many slot-capped boxes as you can fit onto the platform (up to the platform structure limit, obviously).
    • If available to you (always worth checking if someone has their S+ Network public), did you know that by pressing G while using the Omni Tool's Teleport you will create a small bubble that teleports all nearby allied survivors and creatures!
  • S+ Tek Storage and Dedicated Storage apply an over 90% weight reduction to items in their inventory. This allows your platform saddles to support A LOT more weight - if you don't have access to the teleporter, or want a mobile farming platform.
    • The Omni Tool's Basic Transfer only checks the weight of items in the source when determining the maximum amount to transfer to a survivor (usually limited at 2x carry weight). If you Basic Transfer *from* one of those Storage Boxes - the target will receive many more stacks than you would normally be able to transfer.
    • Did you know that the Grab (default 'G') hotkey will transfer FROM your target TO YOU? For most resources, you can quickly grab your slot-cap of resources and then teleport - it will stop transferring when you reach the cap.

Items in your inventory will be transferred when you hop map (with some exceptions). Rather than wait to upload 50 things to ARK Data - just slot-cap yourself and transfer!

  • WARNING: Always put a few ~20 stacks back. The slot limit in-game does not include your equipped items and the items on your hotbar - but ARK Data does! This usually results in your equipped items or hotbar being deleted until you're below the limit.
  • WARNING: You may get disconnected and a message saying "Overflow error". This is fine. Your character transferred successfully. Just log back in on the DESTINATION server and select to download your character.

Kraken's New Dinos[]

Below are the creatures that Kraken's Better Dinos makes tameable - as a cheatsheet for players coming from a server that's never had modded dinos. The full list of rebalances would be too long to included here, so please check out the mod documentation!

Cnidaria (Jellyfish)Production
  • Tamed with the Fish Basket.
  • Passively produces Bio Toxin.
Eurypterid (Sea scorpion)Production
  • Passively produces Pearls and Black Pearls.
  • You can mount the 2.0 sized ones.
  • Very good at applying torpor.
  • Tamed with the Fish Basket.
  • Radial-option to "equip", providing Charge Light for 10 minutes before it falls off and needs to recharge.
  • Tamed with the Fish Basket.
  • Passively produces Leech Blood.
  • Diseased Leeches will passively produce a consumable "Diseased Leech Blood".
  • These spawn along side the magic level 5 ones. Magic Liopleurodons are passive - KBD Liopleurodons ARE NOT!
  • They have the Kaprosuchus' dash-and-grab attack that can dismount players.
  • They have the Daeodon's active healing ability, but it consumes "mana" instead of food.
  • You can craft Luck Potions in their inventory that grants the Luck buff (the buff you get from level 5 ones).
  • Tamed with the Fish Basket (use a corpse to lure them over).
  • While on your shoulder, you can jump higher and fall slower.
  • Only spawn while the Christmas event is active.
  • Jump higher and can glide.
  • Defecate presents (same junk table as the Coel).
  • Females can be milked for Mammalian Milk.
    • During the Christmas event, females provide Eggnog - which is a Beer substitute.
  • Essentially a Pachy reskin.
  • Ignores the damage resistance of Corrupt and Xtreme creatures.
  • Takes non-boosted damage from Corrupt and Xtreme creatures.
  • Tamed with the Fish Basket.
  • Passively produces Pearls and small quantities of Black Pearls.

Loot Tables[]

Recent tweaks
  • Resources preset now includes Aberration Gems, Achatina Paste, Gunpowder, Sparkpowder, Element and Black Pearls.
  • Reagents preset now has less Black Pearls (previously had too many for an otherwise 'lightweight' preset).
  • NEW: Consumables loot table.
Container Loot Presets
  • White Beacon.png White Beacon The Island Scorched Earth
  • Cosmetics
  • Reagents
  • Giant Beaver Dam.png Giant Beaver Dam
  • Resources (Weighted for Achatina Paste, Organic Polymer and Element)
  • Green Beacon.png Green Beacon The Island Scorched Earth
  • Blue Beacon.png Blue Beacon The Island Scorched Earth
  • Purple Beacon.png Purple Beacon The Island Scorched Earth
  • Yellow Beacon.png Yellow Beacon The Island Scorched Earth
  • Red Beacon.png Red Beacon The Island Scorched Earth
  • Any Saddle (blueprint%: rare)
  • Armor (blueprint%: rare)
  • Equipment (blueprint%: rare)
  • Reagents
  • Green Crate.png Green Cave Crate The Island Extinction
  • Blue Crate.png Blue Cave Crate The Island Extinction
  • Yellow Crate.png Yellow Cave Crate The Island Extinction
  • Red Crate.png Red Cave Crate The Island Extinction
  • White Crate.png White Crate Aberration
  • Green Crate.png Green Crate Aberration
  • Blue Crate.png Blue Crate Aberration
  • Purple Crate.png Purple Crate Aberration
  • Yellow Crate.png Yellow Crate Aberration
  • Red Crate.png Red Crate Aberration
  • Useful Saddle (blueprint%: rare)
  • Armor (blueprint%: rare)
  • Equipment (blueprint%: rare)
  • Blue Crate.png Blue Hard Cave Crate The Island
  • Yellow Crate.png Yellow Hard Cave Crate The Island
  • Red Crate.png Red Hard Cave Crate The Island
  • Blue Crate.png Blue Cave Crate Scorched EarthAberration
  • Yellow Crate.png Yellow Cave Crate Scorched EarthAberration
  • Red Crate.png Red Cave Crate Scorched EarthAberration
  • Blue Beacon.png Surface Blue Drop Aberration
  • Purple Beacon.png Surface Purple Drop Aberration
  • Yellow Beacon.png Surface Yellow Drop Aberration
  • Red Beacon.png Surface Red Drop Aberration
  • Armor (blueprint%: rare)
  • Equipment (blueprint%: rare)
  • Apex Saddle (blueprint%: rare)
  • Tek Saddle (blueprint%: rare)
  • Tek Equipment (blueprint%: rare)
  • White Beacon.png White Beacon (with Ring)The Island Scorched Earth
  • Standard loot
  • Artifacts
  • White Crate.png Any with Ring (excluding above)
  • Standard loot
  • Artifacts
  • Cosmetics
  • Low chance at rare drops table
  • Red Crate.png Deep Sea Crate The Island
  • Red Crate.png Dune Crate Scorched Earth
  • Treasure Chest Ragnarok
  • Apex Saddle (blueprint%: rare)
  • Tek Saddle (blueprint%: rare)
  • Low chance at rare drops table
  • Alpha Carnotaurus.png Alpha Carnotaurus
  • Alpha Raptor.png Alpha Raptor
  • Enraged Corrupted Rex.png Enraged Corrupted Rex
  • Alpha Leedsichthys.png Alpha Leedsichthys
  • Alpha Megalodon.png Alpha Megalodon
  • Any Saddle (blueprint%: NEVER)
  • Armor (blueprint%: NEVER)
  • Equipment (blueprint%: NEVER)
  • Consumables
  • Cosmetics
  • Reagents
  • Tribute
  • Alpha Basilisk.png Alpha Basilisk
  • Alpha Fire Wyvern.png Alpha Crystal Wyvern
  • Alpha Deathworm.png Alpha Deathworm
  • Alpha Fire Wyvern.png Alpha Fire Wyvern
  • Alpha Karkinos.png Alpha Karkinos
  • Alpha Mosasaur.png Alpha Mosasaur
  • Alpha T-Rex.png Alpha Rex
  • Alpha Reaper King.png Alpha Surface Reaper King
  • Alpha Tusoteuthis.png Alpha Tusoteuthis
  • Enraged Corrupted Rex.png Enraged Corrupted Rex
  • Giganotosaurus.png Giganotosaurus
  • Iceworm Queen.png Iceworm Queen
  • Any Saddle (blueprint%: NEVER)
  • Armor (blueprint%: NEVER)
  • Equipment (blueprint%: NEVER)
  • Consumables
  • Cosmetics
  • Reagents
  • Tribute
  • Shiny Dino
  • Consumables
  • Cosmetics
  • Raw Essence (Enraged only)
  • Shiny Essence (with Shiny Prod)
  • Rare Dino (LethalSightings)
  • 150 Coins
  • Any Saddle (blueprint%: GUARANTEED)
  • Super Rare Dino (LethalSightings)
  • 300 Coins
  • Any Saddle (blueprint%: GUARANTEED)
  • DinoLotto
  • Lava Elemental.png Lava Elemental
  • Broodmother.png Wild Broodmother
  • Any Saddle (blueprint%: UNCOMMON)
  • Armor (blueprint%: UNCOMMON)
  • Equipment (blueprint%: UNCOMMON)
  • Cosmetics
  • Consumables
  • Reagents
  • Tribute
  • Broodmother.png Gamma Broodmother
  • Megapithecus.png Gamma Megapithecus
  • Dragon.png Gamma Dragon
  • Manticore.png Gamma Manticore
  • Crystal Wyvern Queen.png Gamma Crystal Wyvern Queen
  • Dinopithecus King.png Gamma Dinopithecus King
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Trophies
  • Broodmother.png Beta Broodmother
  • Megapithecus.png Beta Megapithecus
  • Dragon.png Beta Dragon
  • Manticore.png Beta Manticore
  • Crystal Wyvern Queen.png Beta Crystal Wyvern Queen
  • Dinopithecus King.png Beta Dinopithecus King
  • Apex Saddles (blueprint%: GUARANTEED)
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Trophies
  • Broodmother.png Alpha Broodmother
  • Megapithecus.png Alpha Megapithecus
  • Dragon.png Alpha Dragon
  • Manticore.png Alpha Manticore
  • Crystal Wyvern Queen.png Alpha Crystal Wyvern Queen
  • Dinopithecus King.png Alpha Dinopithecus King
  • Desert Titan.png Desert Titan
  • Forest Titan.png Forest Titan
  • Ice Titan.png Ice Titan
  • Mod ARK Additions Savage Acrocanthosaurus.png Savage Acrocanthosaurus
  • Apex Saddle (blueprint%: GUARANTEED)
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Tek Equipment (blueprint%: COMMON)
  • Tek Saddles (blueprint%: COMMON)
  • Trophies
  • King Titan.png Gamma King Titan
  • King Titan.png Beta King Titan
  • Alpha King Titan.png Mecha King Titan
  • Apex Saddle (blueprint%: GUARANTEED)
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Tek Equipment (blueprint%: COMMON)
  • Tek Saddles (blueprint%: COMMON)
  • Trophies (33% chance to recover Desert, Forest and Ice Titan Tropies)
  • Precrafted S+ Structure
  • Orbital Supply Drop (Extinction).png Blue OSD Extinction
  • Element
  • Resources
  • Orbital Supply Drop (Extinction).png Yellow OSD Extinction
  • Element
  • Any Saddle (blueprint%: COMMON)
  • Armor (blueprint%: COMMON)
  • Equipment (blueprint%: COMMON)
  • Orbital Supply Drop (Extinction).png Red OSD Extinction
  • Element
  • Useful Saddle (blueprint%: COMMON)
  • Armor (blueprint%: COMMON)
  • Equipment (blueprint%: COMMON)
  • Orbital Supply Drop (Extinction).png Purple OSD Extinction
  • Element
  • Apex Saddle (blueprint%: COMMON)
  • Tek Saddle (blueprint%: UNCOMMON)
  • Armor (blueprint%: COMMON)
  • Equipment (blueprint%: COMMON)
  • Tek Equipment (blueprint%: UNCOMMON)
  • Lootcrate (Genesis Part 1).png Tier 1 Lootcrate
  • Any Saddle (blueprint%: GUARANTEED)
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Tier 2 Lootcrate (Genesis Part 1).png Tier 2 Lootcrate
  • Any Saddle (blueprint%: GUARANTEED)
  • General Saddle (blueprint%: GUARANTEED)
  • Apex Saddle (blueprint%: GUARANTEED)
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Tier 3 Lootcrate (Genesis Part 1).png Tier 3 Lootcrate
  • Apex Saddle (blueprint%: GUARANTEED)
  • Armor (blueprint%: GUARANTEED)
  • Equipment (blueprint%: GUARANTEED)
  • Tek Saddle (blueprint%: GUARANTEED)
  • Tek Equipment (blueprint%: GUARANTEED)
  • Orbital Supply Drop (Extinction).png White Supply Drop Genesis: Part 2
  • Reagents
  • Cosmetics
  • Resources
  • Orbital Supply Drop (Extinction).png Green Supply Drop Genesis: Part 2
  • Useful Saddle (blueprint%: NEVER)
  • Orbital Supply Drop (Extinction).png Blue Supply Drop Genesis: Part 2
  • Any Saddle (blueprint%: NEVER)
  • Orbital Supply Drop (Extinction).png Purple Supply Drop Genesis: Part 2
  • Tek Equipment (blueprint%: NEVER)
  • Orbital Supply Drop (Extinction).png Yellow Supply Drop Genesis: Part 2
  • Apex Saddle (blueprint%: NEVER)
  • Orbital Supply Drop (Extinction).png Red Supply Drop Genesis: Part 2
  • Equipment (blueprint%: NEVER)
  • Orbital Supply Drop (Extinction).png Cyan Supply Drop Genesis: Part 2
  • Armor (blueprint%: NEVER)
  • Orbital Supply Drop (Extinction).png Orange Supply Drop Genesis: Part 2
  • Tek Saddles (blueprint%: NEVER)

Mod Mismatch[]

Click Subscribe to All.

Steam is really bad for checking if there's an update available - but that button very reliably forces a check. It's even more reliable than unsubbing and resubbing to individual mods.

It doesn't matter if you've pressed it before - press it again!

No really.

Seriously, press the button - it'll fetch any updates you're missing.

Passive Generation[]

It is possible to produce all the following resources passively:

Resource Dino Storage's Soul Terminal Structures Plus' Vivarium
 Achatina Paste  Achatina  Achatina
 Aggeravic Mushroom Any aquatic creature
 Amarberry Seed  Megachelon Any herbivore
 Ambergris  Astrocetus
 Ammonite Bile  Ammonite  Arthropleura,  Bloodstalker,  Electrophorus
 Angler Gel  Anglerfish  Anglerfish
 Aquatic Mushroom Any aquatic creature
 Ascerbic Mushroom Any herbivore
 Auric Mushroom Any carnivore
 Azulberry Seed  Megachelon Any herbivore
Bio Oil (Oil substitute) Any KBD Tek creature,  Basilosaurus
 Bio Toxin  Cnidaria  Basilisk
 Black Pearls  Eurypterid  Gacha,  Tusoteuthis
 Blood Pack  Bloodstalker
 Blue Gem Any aquatic creature,  Gacha
 Cactus Sap Any herbivore
 Cementing Paste  Beelzebufo,  Castoroides
 Charcoal  Magmasaur
 Charge Battery  Bulbdog,  Featherlight,  Glowtail,  Shinehorn
 Chitin Any aquatic creature,  Mantis
 Citronal Any herbivore
 Clay Any carnivore,  Gacha
 Congealed Gas Ball Any carnivore,  Gacha
 Crystal Any carnivore,  Gacha
Diseased Bile (Consume to gain Swamp Fever)  Diseased Leech
 Element Dust  Gacha  Ferox,  Gacha,  Managarmr
 Element Ore  Rock Drake
 Element Shard  Tek Stryder  Griffin
 Feces Anything that poops Anything that poops
 Fiber Any herbivore,  Gacha,  Gigantopithecus
 Flint Any herbivore,  Gacha
 Fungal Wood  Gacha
 Giant Bee Honey  Giant Queen Bee  Giant Queen Bee,  Direbear
 Green Gem Any herbivore,  Gacha
 Golden Hesperornis Egg  Hesperornis
 Hide Any carnivore
 Keratin Any carnivore,  Kentrosaurus,  Mammoth,  Woolly Rhino
 Leech Blood  Leech and  Diseased Leech  Arthropleura,  Electrophorus and  Bloodstalker
 Longrass Any aquatic creature
Lymantria Spores (Fertilizer substitute)  Lymantria
Mammalian Milk Female  Megaloceros,  Ovis,  Phiomia
 Megalania Toxin  Megalania
 Mejoberry Any herbivore
 Metal Any aquatic creature,  Gacha
 Metal Ingot  Magmasaur
 Nameless Venom  Reaper King
 Narcotic  Pulmonoscorpius
 Narcoberry Any aquatic creature,  Pulmonoscorpius
 Obsidian Any carnivore,  Gacha
 Organic Polymer  Achatina (Might be bugged)  Achatina,  Gacha
 Oil  Dung Beetle,  Trilobite Any aquatic creature,  Basilosaurus,  Dung Beetle,  Gacha,  Tusoteuthis
 Oil (Tusoteuthis)  Basilosaurus (Vanilla) and  Tusoteuthis
 Pelt Any carnivore,  Mammoth,  Woolly Rhino
 Preserving Salt  Pegomastax
 Primal Crystal Female  Blood Crystal Wyvern,  Ember Crystal Wyvern and  Tropical Crystal Wyvern
 Rare Flower  Megachelon Any herbivore,  Megachelon
 Rare Mushroom  Megachelon Any herbivore,  Megachelon
 Raw Fish Meat Any aquatic creature
 Raw Meat Any carnivore
 Raw Mutton Any carnivore
 Raw Salt Any aquatic creature,  Gacha
 Red Gem Any aquatic creature,  Gacha
 Rockarrot Any carnivore
 Sand Any herbivore,  Gacha
 Sap Any aquatic creature,  Gacha
 Savoroot Any aquatic creature
Scorpion Venom (Narcotic substitute)  Pulmonoscorpius
 Shell Fragment  Carbonemys,  Karkinos,  Megachelon
 Silica Pearls  Eurypterid,  Phoenix and  Trilobite Any aquatic creature,  Gacha,  Phoenix
 Silk  Lymantria Any carnivore,  Araneo,  Gacha
 Snow Owl Pellet  Snow Owl  Snow Owl
 Sparkpowder  Rock Elemental
 Spoiled Meat  Pulmonoscorpius
 Stimberry Any aquatic creature
 Stone Any herbivore,  Gacha
 Sulfur Any aquatic creature,  Gacha
 Tintoberry Any herbivore
 Titanoboa Venom  Titanoboa
 Thatch Any herbivore,  Gacha
 Wood  Castoroides, Herbivores
 Wool  Ovis  Ovis
 Wyvern Milk Female  Fire Wyvern,  Ice Wyvern,  Lightning Wyvern and  Poison Wyvern Any Wyvern

The KBD  Coelacanth passively produces random items from the following resources: Sap, Cementing Paste, Silica Pearls, Polymer, Electronics, Gunpowder, Rhino Horn, Charcoal, Metal, Stone Arrows, Tranq Arrows, Metal Arrows, Tranq Darts, all types of berry, Biotoxin, Leech Blood, Ammonite Bile, Squid Oil, Angler Gel, Sulfur, Sand, Crystal, Obsidian, Clay, Cactus Sap and Absorbent Substrate.

Shoulder Pet Safety 101[]

Shoulder Pets are considered to be in-stasis while they are on your shoulder. They cannot drown.

Shoulder Pets will be protected by Death Inventory Keeper.

Don't be afraid to take your companions with you, unless they're of particularly sentimentality.


Broodmother The Island
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Megapithecus The Island The Center Valguero
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Dragon The Island
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Manticore Scorched Earth Ragnarok Valguero
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Broodmother The Center
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Dragon Ragnarok Valguero
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Ragnarok Arena
  • Gamma Unlocks
  • Nothing new.
  • Gamma Unlocks
  • Beta Unlocks
Rockwell Aberration
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Desert Titan Extinction
Forest Titan Extinction
Ice Titan Extinction
King Titan Extinction S+ Tek Stove S+ Tek Refrigerator S+ Tek Forge
Moeder Genesis: Part 1
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Master Controller Genesis: Part 1
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Crystal Wyvern Queen Crystal Isles
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks
Rockwell Prime Genesis: Part 2
  • Gamma Unlocks
  • Nothing new.
  • Gamma Unlocks
  • Beta Unlocks
Dinopithecus King
  • Gamma Unlocks
  • Gamma Unlocks
  • Beta Unlocks

Valyrian Reins[]

  • Valyrian Reins are crafted in the KBD Workbench.
  • The rare material used the recipe is Toughened Hide.
    • Note that Toughened Hide is a substitute for Hide, and will be used first if available.
  • The Valyrian Reins can be applied to a saddle as a skin or equipped as a costume, unless otherwise stated.
  • The "Armor" value only affects those creatures specified below - it is otherwise treated as 0 bonus armor when equipped.
  • The "Durability" value affect some of the bonus effects - with 10 being the maximum.
CreatureReins Effect
  • Increases base stamina.
  • Increases riding speed (scales with durability).
  • Improves oxygen-to-gas ratio (more 'shield' per oxygen).
  • Reduces stamina usage while gliding.
  • Grants armour.
  • Increases base stamina.
  • Increases creature-carrying capacity (i.e. can carry bigger creatures). Still worse than an argentavis.
  • Increases dive speed.
  • Increases base stamina.
  • Increases base stamina.
  • Enables the ability to fly backwards.
  • Enables weaponry while mounted.
  • Increases base stamina.
  • Increases jump height.
  • Reduces base cost for jumps/strafes/boosts.
  • Enables with ability to attack while swimming by using the C key.
  • Gain +1 jump/strafe per durability.
  • Increases base stamina.
  • Increases base stamina.
  • Reduces cooldown on barrel roll.
  • Increases base stamina.
  • Increases riding speed (scales with durability).
Rock Drake
  • Increases base attack speed.
  • Increases movement speed (scales with durability).
  • Improves turning circle (scales with durability).
Snow Owl
  • Increases base stamina.
  • Increases dive speed.
  • Increases base stamina.
  • Enables mounted weaponry while flying for all riders.
  • Grants armour. Cannot be used as a saddle skin.
  • Doubles base stamina.
  • Improves rate of fire with the Flak Cannon (scales with durability, up to 2x fire rate with 10 durability).
  • Grants armour.
  • Increases base stamina.
  • Increases riding speed (scales with durability).
  • Improves turning circle while ridden (scales with durability).