Released - November 20, 2018
Titans[]
- Titan beta/gamma health fix
- Transmitter UI no longer shows Titan is downloadable during two hour download limit
- Titans should no longer consume food in singleplayer
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan[]
- Desert Titan node health fix
- Improved Desert Titan basing
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan[]
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan[]
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor
Cryopod[]
- Fix for XP exploit
- Disabled ability to cryo rafts and motorrafts
- Disabled ability to cryo Cryosick dinos
- Cryo sick dinos take 10x damage
Gacha[]
- Fix for Gacha's sad effects not playing properly
- Fixed bug where taming didn't decay over time
- Fixed bug where taming didn't reset when a different player/tribe started taming
- Fixed bug where taming was always at 100% effectiveness
- Set Gacha to have a lower chance of dropping an item when wild
- Adjusted Gacha loot to skew towards lower quality rolls being more common
- Increased Gacha affinity gained per level to match other dinos of similar size
- Reduced the max quality of generated items to a more appropriate amount
- Adjusted how much food Snow Owl pellets give
- Fixed issue with disappearing saddle
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone
Velonasaur[]
- Fix issue with spines floating after a dino mesh is harvested too quickly.
- Fix stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
- Fix for Velonasaur being able to ground boss flyers
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rider, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting
Megatharium[]
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes
Managarmr[]
- Now requires half second pass before allowing another forward dash after jumping.
- Adjusted ice breath to not be usable directly behind you on the ground.
- Fixed Managarmr laying carno eggs
- Fix issue with damage calculation
- Fix issue with FOV calculating incorrectly when user has a non-default FOV setting.
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr
Snow Owl[]
- Fix bug that caused players to go into a weird state after being affected by its ice bomb
- Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
- Set Owls to not 'poop' so frequently so they are a more rare resource
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Time encapsulate lasts long enough to block in a player or dino with spike walls
Element Vein[]
- Enabled Element Veins
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning
Meteors[]
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes
Enforcer[]
- Hid blank buff that appeared when blinking with an Enforcer
- Enabled Scouts and Enforcers to be crafted in the city terminals
- Attack range increased on left/right/double attacks
Orbital Supply Drops[]
- Fixed issue with certain OSD mode networks
- Fixed issue where crate could respawn in the same location after crate landed
- Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning
Kibble[]
- Fixed incorrect name descriptions on small and extra small kibbles
Tek[]
- Added tek engrams unlocked to be unlocked by Titan deaths
Dropped Items[]
- Decreased dropped item interpolation to help with through the world cases (more to do here)
Gasbags[]
- Made Gasbags like their favorite taming food again
Mek[]
- Fix for Mega Mek regaining health
- Set Mek pistol to be unable to damage metal or tek
- Increased damaged to Mek when in siege mode
- Disabled shield retracting when Mek is still flying upward
- Fixed issue with Mek shields preventing the buffs/debuffs from applying
- Prevented shield from deploying within range of enemy turrets
- Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
- Adjusted Mek charge-up for siege to be quicker
- Adjusted Mek drag weight to match their size
- Auto-colorize Mek backpacks with the Mek's colors
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek
- Fix for Mek damage bug that was caused by low server FPS
Scout[]
- Scouts no longer drop eggs
- Enabled Scouts and Enforcers to be crafted in the city terminals
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.
Enforcer[]
- Fixed issue with third-person view
Tek Bridge[]
- Removed bug that caused vaults to float when a bridge was disabled
- Vaults no longer block bridges
- Fixed placement for allied tribes
Anky[]
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone
Robots[]
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)
Gasbags[]
- Prevented Gasbags from launching or floating when encumbered
Gravity Grenade[]
- Now untargetable by turrets after exploding so turrets don't waste ammo on it
Corrupt Dinos[]
- Can no longer be carried
Dino Leash[]
- Added smaller radius for breeding
Extinction Map[]
- Set max Override Difficulty to 5
- Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
- Updated Wasteland cavern water spawn volumes
- Fixed various map holes
- Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
- Map streaming fixes
- Water plane fixes
- Fixed some floating resources
- Fixed teleporting between domes breaking their effects
- Dome streaming fixes
- Updated drag weight values for dinos that did not have it set so they're not at all pick-up-able by a Ptera (Gacha, Gasbags, etc)
- Deleted unneeded LODs
- Dino spawn Fixes
- Foliage Fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20
- Can no longer tame cave creatures
- Can no longer fly in artifact caves
Aberration Map[]
- Enabled transfer of all Extinction Expansion Pack dinos (except Snow Owl)
All Maps[]
- Fixed Supply Drops
General[]
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
- Disabled flying in artifact caves
Translation[]
- Chinese strings added
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