Fixed a bug where Lamp Post, Omni Lights, and TEK Lights were having their options reset when you would leave stasis/render distance
Fixed a bug which allowed the Zero G buff to persist outside of the space biome
Fixed & protected against multiple exploits
Fixed & protected against multiple server and client crashes
Fixed some server stalls
Fixed some cases where players could get into a desync state
Fixed a bug which caused unclaimed baby dino corposes to fall through the map when killed
Fixed a bug where Shadowmane could do higher than intended damage in some cases
Fixed a bug where turrets that were powered by the "Copy Settings" feature would not automatically turn back on when the generator they were powered by was refueled.
Fixed a bug which made players unable to use the TEK Sword charge ability when the Shoulder Cannon was equipped
Fixed some false positive anti-mesh detection
Fixed some cases where certain structures were not respecting Tribe Rank Rules
Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch)
Noglins can attach to flyers and use them in non-flyzones but not underwater
Net immunity cooldown increased from 10 seconds to 30 seconds
When releasing a dino from a cryopod on servers using bEnableCryopodNerf, the creature will not be able to be netted for the duration of that buff. On Official PvP, this is set to 10 seconds.